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author | Tametomo <irarice@gmail.com> | 2009-04-15 20:08:21 +0200 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-15 20:10:13 +0200 |
commit | 9c2139f8b11f554cbc884bbb52278399e6994074 (patch) | |
tree | b9b71740adb94bf9fd37d75dfb750cf34312806d /src/game.cpp | |
parent | dcca13ea04fd7aa9b1539c1325cd0e465f9b545a (diff) | |
download | mana-9c2139f8b11f554cbc884bbb52278399e6994074.tar.gz mana-9c2139f8b11f554cbc884bbb52278399e6994074.tar.bz2 mana-9c2139f8b11f554cbc884bbb52278399e6994074.tar.xz mana-9c2139f8b11f554cbc884bbb52278399e6994074.zip |
Moved tile animations outside of the clock time polling loop. There's no
need to poll the CPU for them, when they already can compensate for
missed clock ticks.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index 750725db..2ee4ad13 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -41,6 +41,7 @@ #include "keyboardconfig.h" #include "localplayer.h" #include "log.h" +#include "map.h" #include "npc.h" #include "particle.h" #include "player_relations.h" @@ -95,8 +96,6 @@ #include "utils/gettext.h" -class Map; - std::string map_path; bool done = false; @@ -473,6 +472,9 @@ void Game::logic() while (!done) { + if (Map *map = engine->getCurrentMap()) + map->update(get_elapsed_time(gameTime)); + // Handle all necessary game logic while (get_elapsed_time(gameTime) > 0) { |