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authorMateusz Kaduk <mateusz.kaduk@gmail.com>2004-12-28 13:02:23 +0000
committerMateusz Kaduk <mateusz.kaduk@gmail.com>2004-12-28 13:02:23 +0000
commit89000aed97146ef5c9bed22c4c87179a18edfee2 (patch)
tree480fd4ed945dc2b2fec0061eb16818b3742d1af2 /src/game.cpp
parent5420f80ca8ceb37cbdd7f2f5c4a23f82f928df2e (diff)
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Fixed coding style.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e378778c..104a1b84 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -33,6 +33,7 @@
#include "./gui/shop.h"
#include "./gui/npc.h"
#include "./gui/setup.h"
+#include "./gui/stats.h"
#include "./gui/ok_dialog.h"
#include "./graphic/graphic.h"
#include "./sound/sound.h"
@@ -50,6 +51,7 @@ volatile bool refresh = false, action_time = false;
int current_npc, server_tick;
extern unsigned char screen_mode;
Setup *setup;
+StatsWindow *stats;
#define MAX_TIME 10000
@@ -285,7 +287,8 @@ void do_input() {
}
if(key[KEY_S]) {
- show_skill_dialog = !show_skill_dialog;
+ //show_skill_dialog = !show_skill_dialog;
+ stats = StatsWindow::create_statswindow();
action_time = false;
} else if(key[KEY_I]) {
inventoryWindow->setVisible(!inventoryWindow->isVisible());