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authorForge <jgrimbert@free.fr>2009-01-09 00:03:53 +0100
committerForge <jgrimbert@free.fr>2009-01-09 00:03:53 +0100
commit611210b1e0fd9cbaed38b229462e109d8f4be385 (patch)
treed2fc4f7465ccd611e918a8905d7478aacd458acb /src/game.cpp
parent0b2e6c53a158b820a3e3610372c98185a4dce30a (diff)
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Now, the real stage 2.0 of smiley window.
All is done, and all files are now in the tree. (ok, copyright of new files is still opened... do as you want, if you care) Signed-off-by: Forge <jgrimbert@free.fr>
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 76eb6b82..da733fe3 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -36,6 +36,7 @@
#include "flooritemmanager.h"
#include "graphics.h"
#include "itemshortcut.h"
+#include "smileyshortcut.h"
#include "joystick.h"
#include "keyboardconfig.h"
#include "localplayer.h"
@@ -556,15 +557,10 @@ void Game::handleInput()
if (keyboard.isKeyActive(keyboard.KEY_SMILIE))
{
// Emotions
- Uint8 emotion=keyboard.getKeySmilieOffset(event.key.keysym.sym);
- /**
- * Later here: increase the size of emotion,
- * and get the entry from the smiley
- * shortcut object
- */
+ int emotion=keyboard.getKeySmilieOffset(event.key.keysym.sym);
if (emotion)
{
- player_node->emote(emotion);
+ smileyShortcut->useSmiley(emotion);
used = true;
return;
}