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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-15 22:21:45 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-15 22:25:38 +0100 |
commit | e4d63db096901c1d67d0feb72d77bc5d0c8ba1b3 (patch) | |
tree | b07ce915d1e5d4cdd83cf4ab858c69d782ab0fe0 /src/game.cpp | |
parent | 08c9cde4726f94698ea938d464cd1de95b7be587 (diff) | |
download | mana-e4d63db096901c1d67d0feb72d77bc5d0c8ba1b3.tar.gz mana-e4d63db096901c1d67d0feb72d77bc5d0c8ba1b3.tar.bz2 mana-e4d63db096901c1d67d0feb72d77bc5d0c8ba1b3.tar.xz mana-e4d63db096901c1d67d0feb72d77bc5d0c8ba1b3.zip |
Removed unnecessary parenthesis at constructors
When not passing any parameters to constructors, there is no reason for
using parenthesis.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/game.cpp b/src/game.cpp index 68380f5b..cc5121fd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -193,25 +193,25 @@ void createGuiWindows(Network *network) { // Create dialogs chatWindow = new ChatWindow(network); - menuWindow = new MenuWindow(); + menuWindow = new MenuWindow; statusWindow = new StatusWindow(player_node); - miniStatusWindow = new MiniStatusWindow(); + miniStatusWindow = new MiniStatusWindow; buyDialog = new BuyDialog(network); sellDialog = new SellDialog(network); - buySellDialog = new BuySellDialog(); - inventoryWindow = new InventoryWindow(); - emoteWindow = new EmoteWindow(); - npcTextDialog = new NpcTextDialog(); - npcIntegerDialog = new NpcIntegerDialog(); - npcListDialog = new NpcListDialog(); - npcStringDialog = new NpcStringDialog(); - skillDialog = new SkillDialog(); - setupWindow = new Setup(); - minimap = new Minimap(); - equipmentWindow = new EquipmentWindow(); + buySellDialog = new BuySellDialog; + inventoryWindow = new InventoryWindow; + emoteWindow = new EmoteWindow; + npcTextDialog = new NpcTextDialog; + npcIntegerDialog = new NpcIntegerDialog; + npcListDialog = new NpcListDialog; + npcStringDialog = new NpcStringDialog; + skillDialog = new SkillDialog; + setupWindow = new Setup; + minimap = new Minimap; + equipmentWindow = new EquipmentWindow; tradeWindow = new TradeWindow(network); - helpWindow = new HelpWindow(); - debugWindow = new DebugWindow(); + helpWindow = new HelpWindow; + debugWindow = new DebugWindow; itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer); emoteShortcutWindow = new ShortcutWindow("emoteShortcut",new EmoteShortcutContainer); @@ -268,22 +268,22 @@ void destroyGuiWindows() Game::Game(Network *network): mNetwork(network), mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)), - mBuySellHandler(new BuySellHandler()), - mChatHandler(new ChatHandler()), - mEquipmentHandler(new EquipmentHandler()), - mInventoryHandler(new InventoryHandler()), - mItemHandler(new ItemHandler()), - mNpcHandler(new NPCHandler()), - mPlayerHandler(new PlayerHandler()), - mSkillHandler(new SkillHandler()), - mTradeHandler(new TradeHandler()) + mBuySellHandler(new BuySellHandler), + mChatHandler(new ChatHandler), + mEquipmentHandler(new EquipmentHandler), + mInventoryHandler(new InventoryHandler), + mItemHandler(new ItemHandler), + mNpcHandler(new NPCHandler), + mPlayerHandler(new PlayerHandler), + mSkillHandler(new SkillHandler), + mTradeHandler(new TradeHandler) { createGuiWindows(network); engine = new Engine(network); beingManager = new BeingManager(network); - floorItemManager = new FloorItemManager(); - effectManager = new EffectManager(); + floorItemManager = new FloorItemManager; + effectManager = new EffectManager; particleEngine = new Particle(NULL); particleEngine->setupEngine(); |