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author | Jared Adams <jaxad0127@gmail.com> | 2010-08-01 22:05:46 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-08-01 22:45:31 -0600 |
commit | cec8045dcdad05d76141d4e27c8c9e72696ce7dc (patch) | |
tree | 0c7cded281b0ff01b2f0f0d74f44fc88e2622533 /src/game.cpp | |
parent | a3e61c0e830c46b51c0d135962ad361c02b93243 (diff) | |
download | mana-cec8045dcdad05d76141d4e27c8c9e72696ce7dc.tar.gz mana-cec8045dcdad05d76141d4e27c8c9e72696ce7dc.tar.bz2 mana-cec8045dcdad05d76141d4e27c8c9e72696ce7dc.tar.xz mana-cec8045dcdad05d76141d4e27c8c9e72696ce7dc.zip |
Remove isActive methods from NPC dialogs and InventoryWindow
Uses counts in PlayerInfo instead.
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 0c765f9e..4e76061e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -401,7 +401,7 @@ void Game::handleInput() // send straight to gui for certain windows if (quitDialog || TextDialog::isActive() || - NpcPostDialog::isActive()) + PlayerInfo::getNPCPostCount() > 0) { try { |