summaryrefslogtreecommitdiff
path: root/src/game.cpp
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2010-06-09 18:13:06 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-10 12:28:28 -0600
commitccafb75577f9ea8f86243d26e80fb60e56af12d1 (patch)
treefd8e0566118c217f0efa3c32b90d6f8870822233 /src/game.cpp
parent35e024b85a5448cba235fa400f9412fd4e289ec0 (diff)
downloadmana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.gz
mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.bz2
mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.xz
mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.zip
Merge BeingManager and FloorItemManager as ActorSpriteManager
No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp38
1 files changed, 16 insertions, 22 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c7c1d213..c867bda9 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -21,15 +21,14 @@
#include "game.h"
+#include "actorspritemanager.h"
#include "actorsprite.h"
-#include "beingmanager.h"
#include "channelmanager.h"
#include "client.h"
#include "commandhandler.h"
#include "configuration.h"
#include "effectmanager.h"
#include "emoteshortcut.h"
-#include "flooritemmanager.h"
#include "graphics.h"
#include "itemshortcut.h"
#include "joystick.h"
@@ -115,8 +114,7 @@ OutfitWindow *outfitWindow;
SpecialsWindow *specialsWindow;
SocialWindow *socialWindow;
-BeingManager *beingManager = NULL;
-FloorItemManager *floorItemManager = NULL;
+ActorSpriteManager *actorSpriteManager = NULL;
ChannelManager *channelManager = NULL;
CommandHandler *commandHandler = NULL;
Particle *particleEngine = NULL;
@@ -130,9 +128,8 @@ ChatTab *localChatTab = NULL;
*/
static void initEngines()
{
- beingManager = new BeingManager;
+ actorSpriteManager = new ActorSpriteManager;
commandHandler = new CommandHandler;
- floorItemManager = new FloorItemManager;
channelManager = new ChannelManager;
effectManager = new EffectManager;
@@ -233,7 +230,7 @@ Game::Game():
Net::getGameHandler()->inGame();
// Initialize beings
- beingManager->setPlayer(player_node);
+ actorSpriteManager->setPlayer(player_node);
/*
* To prevent the server from sending data before the client
@@ -261,10 +258,9 @@ Game::~Game()
destroyGuiWindows();
- del_0(beingManager)
+ del_0(actorSpriteManager)
if (Client::getState() != STATE_CHANGE_MAP)
del_0(player_node)
- del_0(floorItemManager)
del_0(channelManager)
del_0(commandHandler)
del_0(joystick)
@@ -335,8 +331,7 @@ void Game::logic()
// Handle all necessary game logic
ActorSprite::actorLogic();
- beingManager->logic();
- floorItemManager->logic();
+ actorSpriteManager->logic();
particleEngine->update();
if (mCurrentMap)
mCurrentMap->update();
@@ -451,7 +446,8 @@ void Game::handleInput()
}
- if (!chatWindow->isInputFocused() || (event.key.keysym.mod & KMOD_ALT))
+ if (!chatWindow->isInputFocused() || (event.key.keysym.mod &
+ KMOD_ALT))
{
if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB))
{
@@ -603,7 +599,7 @@ void Game::handleInput()
// off under eAthena.
FloorItem *item =
- floorItemManager->findByCoordinates(x, y);
+ actorSpriteManager->findItem(x, y);
// If none below the player, try the tile in front
// of the player
@@ -620,8 +616,7 @@ void Game::handleInput()
default: break;
}
- item = floorItemManager->findByCoordinates(
- x, y);
+ item = actorSpriteManager->findItem(x, y);
}
if (item)
@@ -833,8 +828,8 @@ void Game::handleInput()
if (!player_node->getTarget())
{
// Only auto target Monsters
- target = beingManager->findNearestLivingBeing(player_node,
- 20, ActorSprite::MONSTER);
+ target = actorSpriteManager->findNearestLivingBeing(player_node,
+ 20, ActorSprite::MONSTER);
}
player_node->attack(target, newTarget);
}
@@ -855,7 +850,7 @@ void Game::handleInput()
else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC))
currentTarget = ActorSprite::NPC;
- Being *target = beingManager->findNearestLivingBeing(player_node,
+ Being *target = actorSpriteManager->findNearestLivingBeing(player_node,
20, currentTarget);
if (target && (target != player_node->getTarget() ||
@@ -894,7 +889,7 @@ void Game::handleInput()
{
if (joystick->buttonPressed(1))
{
- FloorItem *item = floorItemManager->findByCoordinates(x, y);
+ FloorItem *item = actorSpriteManager->findItem(x, y);
if (item)
player_node->pickUp(item);
@@ -914,8 +909,7 @@ void Game::handleInput()
void Game::changeMap(const std::string &mapPath)
{
// Clean up floor items, beings and particles
- floorItemManager->clear();
- beingManager->clear();
+ actorSpriteManager->clear();
// Close the popup menu on map change so that invalid options can't be
// executed.
@@ -947,7 +941,7 @@ void Game::changeMap(const std::string &mapPath)
// Notify the minimap and beingManager about the map change
minimap->setMap(newMap);
- beingManager->setMap(newMap);
+ actorSpriteManager->setMap(newMap);
particleEngine->setMap(newMap);
viewport->setMap(newMap);