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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-14 11:26:10 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-14 11:26:10 +0000 |
commit | c297ba25d7c5eef8d64500ce4f8ddc8c7f098a18 (patch) | |
tree | b0c76db603208316217e2d48458c44a0a74b831c /src/game.cpp | |
parent | 495e9b9249a6f199a7b1ad0c3c0f350819f23f30 (diff) | |
download | mana-c297ba25d7c5eef8d64500ce4f8ddc8c7f098a18.tar.gz mana-c297ba25d7c5eef8d64500ce4f8ddc8c7f098a18.tar.bz2 mana-c297ba25d7c5eef8d64500ce4f8ddc8c7f098a18.tar.xz mana-c297ba25d7c5eef8d64500ce4f8ddc8c7f098a18.zip |
Display of path to mouse now a debug feature you can toggle with F6, plus some
more log file usage.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 9cc2a198..9044a711 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -47,6 +47,7 @@ volatile bool action_time = false; int current_npc, server_tick; extern unsigned char screen_mode; int fps = 0, frame = 0; +bool displayPathToMouse = false; OkDialog *deathNotice = NULL; @@ -176,6 +177,10 @@ void do_input() action(3, 0); action_time = false; } + else if ((keysym.sym == SDLK_F6)) + { + displayPathToMouse = !displayPathToMouse; + } // Emotions, Skill dialog if (keysym.mod & KMOD_ALT && action_time) |