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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-01-22 19:26:32 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-01-22 19:26:32 +0000 |
commit | bfedebb8069e4613c96a53151e72785ea7352765 (patch) | |
tree | b0be95e79eb9f1066c2d16c39c16d370eab0b113 /src/game.cpp | |
parent | fafb16bfcbdafa78ca6b587090838cf9752313e5 (diff) | |
download | mana-bfedebb8069e4613c96a53151e72785ea7352765.tar.gz mana-bfedebb8069e4613c96a53151e72785ea7352765.tar.bz2 mana-bfedebb8069e4613c96a53151e72785ea7352765.tar.xz mana-bfedebb8069e4613c96a53151e72785ea7352765.zip |
Make dispatchMessages actually handle more than one message per call.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index dcd7b9d9..edc1789f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -369,10 +369,8 @@ void game(Network *network) } // Handle network stuff - while(network->messageReady()) - network->dispatchMessages(); - network->flush(); + network->dispatchMessages(); } do_exit(network); |