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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-09-20 13:24:20 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-09-20 13:24:20 +0000
commita84133850af6d348c0c4e252b26618148702153b (patch)
treef4b8d7c9bbdeecd9c1976bdc3d3806909a25cd28 /src/game.cpp
parent1afcf2608c0a466d2df21faea1530955cc8061fc (diff)
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Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b53fbb8b..ca6f4993 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -677,8 +677,8 @@ void Game::handleInput()
// Get the state of the keyboard keys
keyboard.refreshActiveKeys();
- Uint16 x = player_node->mX;
- Uint16 y = player_node->mY;
+ const Uint16 x = player_node->mX;
+ const Uint16 y = player_node->mY;
unsigned char direction = 0;
// Translate pressed keys to movement and direction
@@ -754,8 +754,7 @@ void Game::handleInput()
{
if (joystick->buttonPressed(1))
{
- FloorItem *item = floorItemManager->findByCoordinates(
- player_node->mX, player_node->mY);
+ FloorItem *item = floorItemManager->findByCoordinates(x, y);
if (item)
player_node->pickUp(item);