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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-04-10 14:16:58 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-04-10 14:16:58 +0000 |
commit | 26d50af0fb1b07e662978f7c341a3c2548074840 (patch) | |
tree | 548619f2a360bcef9227bbde4aa1592128a48e53 /src/game.cpp | |
parent | b42e9e23fd6fe4819d34f04124ba66eca6a6c020 (diff) | |
download | mana-26d50af0fb1b07e662978f7c341a3c2548074840.tar.gz mana-26d50af0fb1b07e662978f7c341a3c2548074840.tar.bz2 mana-26d50af0fb1b07e662978f7c341a3c2548074840.tar.xz mana-26d50af0fb1b07e662978f7c341a3c2548074840.zip |
Resource manager can now load sfx and music as samples.
(added a new sfx to test the sound engine)
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 8f211ff5..2b63c023 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -224,8 +224,12 @@ void do_input() } else if ((keysym.sym == SDLK_F7)) { - SOUND_SID id = sound.loadItem("data/sfx/bow_shoot_1.ogg"); - sound.startItem(id, 70); + /*SOUND_SID id = sound.loadItem("data/sfx/fist-swish.ogg"); + sound.startItem(id, 120);*/ + ResourceManager *resman = ResourceManager::getInstance(); + SoundEffect *sample = resman->getSoundEffect( + "sfx/fist-swish.ogg"); + sample->play(0, 120); } // Emotions, Skill dialog @@ -371,7 +375,10 @@ void do_input() } */ } - } + + + + } } else if (event.type == SDL_QUIT) { |