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author | Ira Rice <irarice@gmail.com> | 2009-02-11 18:58:25 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-02-11 18:58:25 -0700 |
commit | 1fd572f6e81f81b3699f46caf613514507d87cac (patch) | |
tree | ef4b29bb7f1d73add27f45cddc3b307edd45743b /src/game.cpp | |
parent | f72ff67c54a3d49ffcfa83b6a06db4176f37093b (diff) | |
download | mana-1fd572f6e81f81b3699f46caf613514507d87cac.tar.gz mana-1fd572f6e81f81b3699f46caf613514507d87cac.tar.bz2 mana-1fd572f6e81f81b3699f46caf613514507d87cac.tar.xz mana-1fd572f6e81f81b3699f46caf613514507d87cac.zip |
Separated out the setup and help windows from the chat shortcut so that
they are now under the OK shortcut. Figured that if anyone doesn't like
the NPC dialogs trumping their chat dialogs, then we should also allow
for it under the setup and help buttons as well. The only window
behavior that this keeps under the chat shortcut now is the confirmation
for exiting shortcut.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index bc0c86b5..03febaff 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -525,11 +525,11 @@ void Game::handleInput() done = true; // Close the Browser if opened else if (helpWindow->isVisible() && - keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) + keyboard.isKeyActive(keyboard.KEY_OK)) helpWindow->setVisible(false); // Close the config window, cancelling changes if opened else if (setupWindow->isVisible() && - keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) + keyboard.isKeyActive(keyboard.KEY_OK)) setupWindow->action(gcn::ActionEvent(NULL, "cancel")); // Submits the text and proceeds to the next dialog else if (npcStringDialog->isVisible() && @@ -551,7 +551,9 @@ void Game::handleInput() KeyboardConfig::KEY_TOGGLE_CHAT) == keyboard.getKeyValue( KeyboardConfig::KEY_OK) && - (npcStringDialog->isVisible() || + (helpWindow->isVisible() || + setupWindow->isVisible() || + npcStringDialog->isVisible() || npcTextDialog->isVisible() || npcListDialog->isVisible() || npcIntegerDialog->isVisible()))) |