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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 22:30:00 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 22:31:11 +0100
commit07f7d52f661a74e6d0c780ca53e724651e3dcc48 (patch)
treeb55b8c0d04a1544ace42f00642adfde4ad045d94 /src/game.cpp
parent6c29cfa167820635ea602b5cc31dcfeb7b04478c (diff)
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Mostly whitespace fixes
Removed tab characters and trailing spaces and added spaces between "if(", "for(", "while(" and "switch(".
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 03d68a80..0477c4f1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -181,11 +181,11 @@ Uint32 nextSecond(Uint32 interval, void *param)
int get_elapsed_time(int start_time)
{
- if (start_time <= tick_time)
+ if (start_time <= tick_time)
{
return (tick_time - start_time) * 10;
}
- else
+ else
{
return (tick_time + (MAX_TIME - start_time)) * 10;
}
@@ -496,7 +496,7 @@ void Game::handleInput()
{
gcn::Window *requestedWindow = NULL;
- if (setupWindow->isVisible() &&
+ if (setupWindow->isVisible() &&
keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE)
{
keyboard.setNewKey((int) event.key.keysym.sym);
@@ -622,9 +622,9 @@ void Game::handleInput()
break;
// Quitting confirmation dialog
case SDLK_ESCAPE:
- if (!exitConfirm)
+ if (!exitConfirm)
{
- exitConfirm = new ConfirmDialog( _("Quit"),
+ exitConfirm = new ConfirmDialog( _("Quit"),
_("Are you sure you "
"want to quit?"));
exitConfirm->addActionListener(&exitListener);
@@ -652,7 +652,7 @@ void Game::handleInput()
i <= KeyboardConfig::KEY_SHORTCUT_12;
i++)
{
- if (tKey == i && !used)
+ if (tKey == i && !used)
{
itemShortcut->useItem(
i - KeyboardConfig::KEY_SHORTCUT_1);
@@ -823,7 +823,7 @@ void Game::handleInput()
if (keyboard.isKeyActive(keyboard.KEY_ATTACK) ||
(joystick && joystick->buttonPressed(0)))
{
- Being *target = beingManager->findNearestLivingBeing(x, y, 20,
+ Being *target = beingManager->findNearestLivingBeing(x, y, 20,
Being::MONSTER);
bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET);
@@ -851,7 +851,7 @@ void Game::handleInput()
}
// Target the nearest player if 'q' is pressed
- if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) &&
+ if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) &&
!keyboard.isKeyActive(keyboard.KEY_TARGET) )
{
Being *target = beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER);
@@ -860,8 +860,8 @@ void Game::handleInput()
}
// Target the nearest monster if 'a' pressed
- if ((keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
- (joystick && joystick->buttonPressed(3))) &&
+ if ((keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
+ (joystick && joystick->buttonPressed(3))) &&
!keyboard.isKeyActive(keyboard.KEY_TARGET))
{
Being *target = beingManager->findNearestLivingBeing(
@@ -871,7 +871,7 @@ void Game::handleInput()
}
// Target the nearest npc if 'n' pressed
- if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) &&
+ if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) &&
!keyboard.isKeyActive(keyboard.KEY_TARGET) )
{
Being *target = beingManager->findNearestLivingBeing(