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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-08-02 03:43:30 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-08-02 03:43:30 +0200
commitbb45602e36b4e8869c2d888277d706124e131904 (patch)
tree23a627aba69f8afdf3cf528cfb1a65cced791915 /src/game.cpp
parent33032808e024b6dade5b751f15f4878edd507787 (diff)
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Crash fix when re-entering the game
Throw away the old layout rather than trying to reuse it and crashing cause of collisions.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 2a8005f5..824eb7d1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -252,6 +252,9 @@ Game::~Game()
delete mMinimapWindow;
delete mMiniStatusWindow;
+ WindowContainer *top = static_cast<WindowContainer*>(gui->getTop());
+ top->clearLayout();
+
destroyGuiWindows();
del_0(actorSpriteManager)