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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
commit | 914d3de7c324cb1ec456892702689718352a7842 (patch) | |
tree | eb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/game.cpp | |
parent | faf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff) | |
download | mana-914d3de7c324cb1ec456892702689718352a7842.tar.gz mana-914d3de7c324cb1ec456892702689718352a7842.tar.bz2 mana-914d3de7c324cb1ec456892702689718352a7842.tar.xz mana-914d3de7c324cb1ec456892702689718352a7842.zip |
First pass on removing tile hard coded values.
Every files has been checked against the hard coded
32 values except the map.cpp file.
I also added convenience functions in the Game class,
centralized the default item icon size, and removed two
unused defines in being.cpp.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 5bbe2d07..af9c2c39 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -979,3 +979,19 @@ void Game::changeMap(const std::string &mapPath) event.setString("mapPath", mapPath); event.trigger(Event::GameChannel); } + +int Game::getCurrentTileWidth() const +{ + if (mCurrentMap) + return mCurrentMap->getTileWidth(); + + return DEFAULT_TILE_LENGTH; +} + +int Game::getCurrentTileHeight() const +{ + if (mCurrentMap) + return mCurrentMap->getTileHeight(); + + return DEFAULT_TILE_LENGTH; +} |