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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-30 00:02:14 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-30 00:02:14 +0000 |
commit | 8d4dc1c28ee54f67c155b6759cf5776a917904ff (patch) | |
tree | ecf910e7214008c9a89f9d1bded37a8057abe1f2 /src/game.cpp | |
parent | 8e28cc3ac0f679cf35bc6a9ce1740ac7ae4aac47 (diff) | |
download | mana-8d4dc1c28ee54f67c155b6759cf5776a917904ff.tar.gz mana-8d4dc1c28ee54f67c155b6759cf5776a917904ff.tar.bz2 mana-8d4dc1c28ee54f67c155b6759cf5776a917904ff.tar.xz mana-8d4dc1c28ee54f67c155b6759cf5776a917904ff.zip |
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index b3fa6f07..52d70bc0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -770,6 +770,19 @@ void Game::handleInput() player_node->attack(target, newTarget); } + // Target the nearest player if 'q' is pressed + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ) + //if (keys[SDLK_q]) + { + Being *target = + beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER); + + if (target) + { + player_node->setTarget(target); + } + } + // Target the nearest monster if 'a' pressed if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ) //if (keys[SDLK_a]) |