diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-26 14:20:50 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-26 14:20:50 +0000 |
commit | 7f819e46b584145e2cf2ea742ced9fab0ffc233e (patch) | |
tree | 9aa8ee99a4b4dd653917155282e82e6b9a64f718 /src/game.cpp | |
parent | cc86266f4b59420a155df8c1aa01b9ce20b6585d (diff) | |
download | mana-7f819e46b584145e2cf2ea742ced9fab0ffc233e.tar.gz mana-7f819e46b584145e2cf2ea742ced9fab0ffc233e.tar.bz2 mana-7f819e46b584145e2cf2ea742ced9fab0ffc233e.tar.xz mana-7f819e46b584145e2cf2ea742ced9fab0ffc233e.zip |
Made Being::mDirection protected, forcing the use of setDirection. Defaulted
variant argument to 0 since this is the most common situation. Some SpriteDef
refactoring, splitting up the loading into several methods, in preparation of
adding support for including other sprites.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp index 7da80069..6bc37365 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -518,13 +518,13 @@ void Game::handleInput() if (!item) { Uint16 x = player_node->mX; Uint16 y = player_node->mY; - if (player_node->mDirection & Being::UP) + if (player_node->getDirection() & Being::UP) y--; - if (player_node->mDirection & Being::DOWN) + if (player_node->getDirection() & Being::DOWN) y++; - if (player_node->mDirection & Being::LEFT) + if (player_node->getDirection() & Being::LEFT) x--; - if (player_node->mDirection & Being::RIGHT) + if (player_node->getDirection() & Being::RIGHT) x++; item = floorItemManager->findByCoordinates(x, y); @@ -692,13 +692,13 @@ void Game::handleInput() { Uint16 targetX = x, targetY = y; - if (player_node->mDirection & Being::UP) + if (player_node->getDirection() & Being::UP) targetY--; - if (player_node->mDirection & Being::DOWN) + if (player_node->getDirection() & Being::DOWN) targetY++; - if (player_node->mDirection & Being::LEFT) + if (player_node->getDirection() & Being::LEFT) targetX--; - if (player_node->mDirection & Being::RIGHT) + if (player_node->getDirection() & Being::RIGHT) targetX++; // Attack priorioty is: Monster, Player, auto target |