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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 19:23:34 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 20:18:11 +0100 |
commit | ff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2 (patch) | |
tree | eba1b1374325047de928490f96fc16cbf5477d70 /src/game.cpp | |
parent | 74f23fd3d0e1fb3be8e5419193d57d91746c887a (diff) | |
download | mana-ff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2.tar.gz mana-ff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2.tar.bz2 mana-ff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2.tar.xz mana-ff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2.zip |
Removed unnecessary parenthesis on constructors
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game.cpp b/src/game.cpp index 91d8fa3a..4687ed1f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -255,12 +255,12 @@ void createGuiWindows(Network *network) npcIntegerDialog = new NpcIntegerDialog; npcListDialog = new NpcListDialog; npcStringDialog = new NpcStringDialog; - npcPostDialog = new NpcPostDialog(); - magicDialog = new MagicDialog(); + npcPostDialog = new NpcPostDialog; + magicDialog = new MagicDialog; equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); - buddyWindow = new BuddyWindow(); - guildWindow = new GuildWindow(); - partyWindow = new PartyWindow(); + buddyWindow = new BuddyWindow; + guildWindow = new GuildWindow; + partyWindow = new PartyWindow; #else chatWindow = new ChatWindow(network); buyDialog = new BuyDialog(network); @@ -369,10 +369,10 @@ void destroyGuiWindows() #ifdef TMWSERV_SUPPORT Game::Game(): - mBeingHandler(new BeingHandler()), - mGuildHandler(new GuildHandler()), - mPartyHandler(new PartyHandler()), - mEffectHandler(new EffectHandler()), + mBeingHandler(new BeingHandler), + mGuildHandler(new GuildHandler), + mPartyHandler(new PartyHandler), + mEffectHandler(new EffectHandler), #else Game::Game(Network *network): mNetwork(network), @@ -397,7 +397,7 @@ Game::Game(Network *network): engine = new Engine; beingManager = new BeingManager; - commandHandler = new CommandHandler(); + commandHandler = new CommandHandler; #else createGuiWindows(network); engine = new Engine(network); @@ -407,7 +407,7 @@ Game::Game(Network *network): #endif floorItemManager = new FloorItemManager; - channelManager = new ChannelManager(); + channelManager = new ChannelManager; effectManager = new EffectManager; particleEngine = new Particle(NULL); |