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author | Jared Adams <jaxad0127@gmail.com> | 2010-08-15 21:28:10 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-08-16 13:19:09 -0600 |
commit | d8d9232a67a03548b827bdb0515fe7a620a488f8 (patch) | |
tree | d6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/game.cpp | |
parent | a6c2b90c2dabac18ad8052d948bc540406b3a613 (diff) | |
download | mana-d8d9232a67a03548b827bdb0515fe7a620a488f8.tar.gz mana-d8d9232a67a03548b827bdb0515fe7a620a488f8.tar.bz2 mana-d8d9232a67a03548b827bdb0515fe7a620a488f8.tar.xz mana-d8d9232a67a03548b827bdb0515fe7a620a488f8.zip |
Move more to the event system
Most of Net::InventoryHandler is now done through events. The
ActorSpriteManager was also replaced by events. A few odds and
ends were taken care of too.
Reviewed-by: Bertram
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 8d6440b7..9035ba6a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -203,6 +203,8 @@ static void destroyGuiWindows() del_0(specialsWindow) del_0(socialWindow) + Mana::Event::trigger("NPC", "CloseAll"); // Cleanup remaining NPC dialogs + Mana::Event::trigger("Game", "GuiWindowsUnloaded"); } @@ -260,6 +262,8 @@ Game::Game(): Game::~Game() { + Mana::Event::trigger("Game", "Destructing"); + delete mWindowMenu; destroyGuiWindows(); |