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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-02-20 18:06:03 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-02-20 18:06:03 +0000
commitd8214f7e46ec507dac603ea2a108410f5f64a4bd (patch)
tree1a04035a97c81ef0aa9e2c43d205653af17b004c /src/game.cpp
parent9200c6879214c7ebca52c271e29ad0ee7f69d0b6 (diff)
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Merged revisions 3790,3799,3801-3807,3809-3810,3812-3813,3815-3816,3818-3821 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r3790 | b_lindeijer | 2007-12-18 14:54:17 +0100 (Tue, 18 Dec 2007) | 3 lines Remember to delete the progressbar and label also when the game was not started. ........ r3801 | b_lindeijer | 2007-12-21 12:56:23 +0100 (Fri, 21 Dec 2007) | 2 lines Fixed shop list box not to scroll up when the selection is removed. ........ r3802 | b_lindeijer | 2007-12-21 13:37:17 +0100 (Fri, 21 Dec 2007) | 2 lines Added logging of error on PHYSFS_addToSearchPath. ........ r3803 | b_lindeijer | 2007-12-21 15:56:38 +0100 (Fri, 21 Dec 2007) | 3 lines Fixed inventory size not matching the size assumed by eAthena and related memory corruption and increased default chat log length. ........ r3804 | the_enemy | 2007-12-21 16:07:20 +0100 (Fri, 21 Dec 2007) | 1 line Attempted to fix client freeze when unable to connect to update host, and added exit dialog ........ r3805 | b_lindeijer | 2007-12-22 16:24:14 +0100 (Sat, 22 Dec 2007) | 2 lines Updated version to 0.0.24. Release data set to tomorrow, we'll see. ........ r3806 | b_lindeijer | 2007-12-22 21:42:35 +0100 (Sat, 22 Dec 2007) | 2 lines Make sure chat messages are also trimmed for the local player. ........ r3809 | crush_tmw | 2007-12-23 03:16:53 +0100 (Sun, 23 Dec 2007) | 1 line Particle images are now reference-counted properly. Avoided attempts to load "data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist. ........ r3810 | b_lindeijer | 2007-12-24 02:20:42 +0100 (Mon, 24 Dec 2007) | 2 lines Updated release date. ........ r3812 | the_enemy | 2007-12-24 15:16:15 +0100 (Mon, 24 Dec 2007) | 1 line Minor update, fixed disconnection dialog ........ r3813 | b_lindeijer | 2007-12-24 15:45:34 +0100 (Mon, 24 Dec 2007) | 2 lines Fixed compile warning. ........ r3816 | b_lindeijer | 2007-12-25 13:31:21 +0100 (Tue, 25 Dec 2007) | 2 lines Fixed year. :) ........ r3818 | b_lindeijer | 2007-12-25 23:11:55 +0100 (Tue, 25 Dec 2007) | 2 lines Updated CMake file. ........ r3821 | b_lindeijer | 2007-12-26 19:06:15 +0100 (Wed, 26 Dec 2007) | 2 lines Fixed year in README too. ........
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7ae21009..cf6dc547 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -60,6 +60,7 @@
#include "gui/ministatus.h"
#include "gui/npclistdialog.h"
#include "gui/npc_text.h"
+#include "gui/ok_dialog.h"
#include "gui/sdlinput.h"
#include "gui/sell.h"
#include "gui/setup.h"
@@ -96,6 +97,7 @@ Joystick *joystick = NULL;
extern Window *weightNotice;
extern Window *deathNotice;
QuitDialog *quitDialog = NULL;
+OkDialog *disconnectedDialog = NULL;
ChatWindow *chatWindow;
MenuWindow *menuWindow;
@@ -128,6 +130,21 @@ Particle *particleEngine = NULL;
const int MAX_TIME = 10000;
/**
+ * Listener used for exitting handling.
+ */
+namespace {
+ struct ExitListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ if (event.getId() == "yes" || event.getId() == "ok") {
+ done = true;
+ }
+ }
+ } exitListener;
+}
+
+/**
* Advances game logic counter.
*/
Uint32 nextTick(Uint32 interval, void *param)
@@ -407,6 +424,20 @@ void Game::logic()
// Handle network stuff
Net::flush();
+
+ // TODO: Fix notification when the connection is lost
+ if (false /*!mNetwork->isConnected() */)
+ {
+ if (!disconnectedDialog)
+ {
+ disconnectedDialog = new
+ OkDialog("Network Error",
+ "The connection to the server was lost, the program will now quit");
+ disconnectedDialog->addActionListener(&exitListener);
+ }
+
+ disconnectedDialog->requestMoveToTop();
+ }
}
}