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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-09-11 20:20:23 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-09-11 20:20:23 +0000 |
commit | abeaf0ce93dba357abf8130d62ae10a9f1a35452 (patch) | |
tree | 553de0d1477ba209c53802ca3e92ad133b1248af /src/game.cpp | |
parent | 89be648c4f5292dc22eb774afda599d48626f1d8 (diff) | |
download | mana-abeaf0ce93dba357abf8130d62ae10a9f1a35452.tar.gz mana-abeaf0ce93dba357abf8130d62ae10a9f1a35452.tar.bz2 mana-abeaf0ce93dba357abf8130d62ae10a9f1a35452.tar.xz mana-abeaf0ce93dba357abf8130d62ae10a9f1a35452.zip |
Fixed more fps issues
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index dbdfe481..3008e9cf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -374,7 +374,9 @@ void Game::logic() } else { - while (abs(tick_time * 10 - drawTime) >= delta) { + if (abs(tick_time * 10 - drawTime) <= delta) { + SDL_Delay(10); + } else { frame++; engine->draw(graphics); graphics->updateScreen(); @@ -385,6 +387,7 @@ void Game::logic() else { SDL_Delay(10); + drawTime = tick_time * 10; } // Handle network stuff |