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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-10-16 21:18:11 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-10-16 21:18:11 +0000
commitd3175115354bb2417f01877a96d0068e2f2c875d (patch)
tree3fe6dde2b7922eb12bc376687ae18a59971d908e /src/game.cpp
parent43a80fa64acb7f02cf5305b4a3d2ef6040b4b8c9 (diff)
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Rename {read,write}{Byte,Short,Long} to {read,write}Int{8,16,32}.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp476
1 files changed, 238 insertions, 238 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 35196e4a..9e437d2b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -141,8 +141,8 @@ class DeathNoticeListener : public gcn::ActionListener {
public:
void action(const std::string &eventId) {
MessageOut outMsg;
- outMsg.writeShort(0x00b2);
- outMsg.writeByte(0);
+ outMsg.writeInt16(0x00b2);
+ outMsg.writeInt8(0);
deathNotice = NULL;
}
} deathNoticeListener;
@@ -573,8 +573,8 @@ void do_input()
// TODO: Remove duplicated code, probably add a
// pick up command
MessageOut outMsg;
- outMsg.writeShort(0x009f);
- outMsg.writeLong(id);
+ outMsg.writeInt16(0x009f);
+ outMsg.writeInt32(id);
}
used = true;
}
@@ -669,8 +669,8 @@ void do_input()
if (emotion)
{
MessageOut outMsg;
- outMsg.writeShort(0x00bf);
- outMsg.writeByte(emotion);
+ outMsg.writeInt16(0x00bf);
+ outMsg.writeInt8(emotion);
action_time = false;
used = true;
}
@@ -708,9 +708,9 @@ void do_input()
if (!current_npc)
{
MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_TALK);
- outMsg.writeLong(target->getId());
- outMsg.writeByte(0);
+ outMsg.writeInt16(CMSG_NPC_TALK);
+ outMsg.writeInt32(target->getId());
+ outMsg.writeInt8(0);
current_npc = target->getId();
}
break;
@@ -752,8 +752,8 @@ void do_input()
if ((dx*dx + dy*dy) < 4)
{
MessageOut outMsg;
- outMsg.writeShort(0x009f);
- outMsg.writeLong(floorItemId);
+ outMsg.writeInt16(0x009f);
+ outMsg.writeInt32(floorItemId);
}
}
@@ -948,8 +948,8 @@ void do_input()
if (id != 0)
{
MessageOut outMsg;
- outMsg.writeShort(CMSG_ITEM_PICKUP);
- outMsg.writeLong(id);
+ outMsg.writeInt16(CMSG_ITEM_PICKUP);
+ outMsg.writeInt32(id);
}
}
else if (joy[JOY_BTN2] && action_time)
@@ -981,7 +981,7 @@ void do_parse()
{
case SMSG_LOGIN_SUCCESS:
// Connected to game server succesfully, set spawn point
- msg.readLong(); // server tick
+ msg.readInt32(); // server tick
msg.readCoordinates(player_node->x, player_node->y,
player_node->direction);
msg.skip(2); // unknown
@@ -990,8 +990,8 @@ void do_parse()
// Received speech from being
case SMSG_BEING_CHAT:
{
- Sint16 chatMsgLength = msg.readShort() - 8;
- being = findNode(msg.readLong());
+ Sint16 chatMsgLength = msg.readInt16() - 8;
+ being = findNode(msg.readInt32());
if (!being || chatMsgLength <= 0)
{
@@ -1010,7 +1010,7 @@ void do_parse()
case SMSG_PLAYER_CHAT:
case SMSG_GM_CHAT:
{
- Sint16 chatMsgLength = msg.readShort() - 4;
+ Sint16 chatMsgLength = msg.readInt16() - 4;
if (chatMsgLength <= 0)
{
@@ -1048,12 +1048,12 @@ void do_parse()
case SMSG_BEING_MOVE:
// Information about a being in range
{
- Uint32 id = msg.readLong();
- Uint16 speed = msg.readShort();
- msg.readShort(); // unknown
- msg.readShort(); // unknown
- msg.readShort(); // option
- Uint16 job = msg.readShort(); // class
+ Uint32 id = msg.readInt32();
+ Uint16 speed = msg.readInt16();
+ msg.readInt16(); // unknown
+ msg.readInt16(); // unknown
+ msg.readInt16(); // option
+ Uint16 job = msg.readInt16(); // class
being = findNode(id);
@@ -1081,28 +1081,28 @@ void do_parse()
being->setWalkSpeed(speed);
being->job = job;
- being->setHairStyle(msg.readShort());
- being->setWeapon(msg.readShort());
- msg.readShort(); // head option bottom
+ being->setHairStyle(msg.readInt16());
+ being->setWeapon(msg.readInt16());
+ msg.readInt16(); // head option bottom
if (msg.getId() == SMSG_BEING_MOVE)
{
- msg.readLong(); // server tick
+ msg.readInt32(); // server tick
}
- msg.readShort(); // shield
- msg.readShort(); // head option top
- msg.readShort(); // head option mid
- being->setHairColor(msg.readShort());
- msg.readShort(); // unknown
- msg.readShort(); // head dir
- msg.readShort(); // guild
- msg.readShort(); // unknown
- msg.readShort(); // unknown
- msg.readShort(); // manner
- msg.readShort(); // karma
- msg.readByte(); // unknown
- msg.readByte(); // sex
+ msg.readInt16(); // shield
+ msg.readInt16(); // head option top
+ msg.readInt16(); // head option mid
+ being->setHairColor(msg.readInt16());
+ msg.readInt16(); // unknown
+ msg.readInt16(); // head dir
+ msg.readInt16(); // guild
+ msg.readInt16(); // unknown
+ msg.readInt16(); // unknown
+ msg.readInt16(); // manner
+ msg.readInt16(); // karma
+ msg.readInt8(); // unknown
+ msg.readInt8(); // sex
if (msg.getId() == SMSG_BEING_MOVE)
{
@@ -1119,19 +1119,19 @@ void do_parse()
being->direction);
}
- msg.readByte(); // unknown
- msg.readByte(); // unknown
- msg.readByte(); // unknown / sit
+ msg.readInt8(); // unknown
+ msg.readInt8(); // unknown
+ msg.readInt8(); // unknown / sit
}
break;
case SMSG_BEING_REMOVE:
// A being should be removed or has died
- being = findNode(msg.readLong());
+ being = findNode(msg.readInt32());
if (being != NULL)
{
- if (msg.readByte() == 1)
+ if (msg.readInt8() == 1)
{
// Death
switch (being->getType())
@@ -1164,12 +1164,12 @@ void do_parse()
case SMSG_PLAYER_MOVE:
// An update about a player, potentially including movement.
{
- Uint32 id = msg.readLong();
- Uint16 speed = msg.readShort();
- msg.readShort(); // option 1
- msg.readShort(); // option 2
- msg.readShort(); // option
- Uint16 job = msg.readShort();
+ Uint32 id = msg.readInt32();
+ Uint16 speed = msg.readInt16();
+ msg.readInt16(); // option 1
+ msg.readInt16(); // option 2
+ msg.readInt16(); // option
+ Uint16 job = msg.readInt16();
being = findNode(id);
@@ -1180,26 +1180,26 @@ void do_parse()
being->setWalkSpeed(speed);
being->job = job;
- being->setHairStyle(msg.readShort());
- being->setWeaponById(msg.readShort()); // item id 1
- msg.readShort(); // item id 2
- msg.readShort(); // head option bottom
+ being->setHairStyle(msg.readInt16());
+ being->setWeaponById(msg.readInt16()); // item id 1
+ msg.readInt16(); // item id 2
+ msg.readInt16(); // head option bottom
if (msg.getId() == SMSG_PLAYER_MOVE)
{
- msg.readLong(); // server tick
+ msg.readInt32(); // server tick
}
- msg.readShort(); // head option top
- msg.readShort(); // head option mid
- being->setHairColor(msg.readShort());
- msg.readShort(); // unknown
- msg.readShort(); // head dir
- msg.readLong(); // guild
- msg.readLong(); // emblem
- msg.readShort(); // manner
- msg.readByte(); // karma
- msg.readByte(); // sex
+ msg.readInt16(); // head option top
+ msg.readInt16(); // head option mid
+ being->setHairColor(msg.readInt16());
+ msg.readInt16(); // unknown
+ msg.readInt16(); // head dir
+ msg.readInt32(); // guild
+ msg.readInt32(); // emblem
+ msg.readInt16(); // manner
+ msg.readInt8(); // karma
+ msg.readInt8(); // sex
if (msg.getId() == SMSG_PLAYER_MOVE)
{
@@ -1215,23 +1215,23 @@ void do_parse()
being->direction);
}
- msg.readByte(); // unknown
- msg.readByte(); // unknown
+ msg.readInt8(); // unknown
+ msg.readInt8(); // unknown
if (msg.getId() == SMSG_PLAYER_UPDATE_1)
{
- if (msg.readByte() == 2)
+ if (msg.readInt8() == 2)
{
being->action = Being::SIT;
}
}
else if (msg.getId() == SMSG_PLAYER_MOVE)
{
- msg.readByte(); // unknown
+ msg.readInt8(); // unknown
}
- msg.readByte(); // Lv
- msg.readByte(); // unknown
+ msg.readInt8(); // Lv
+ msg.readInt8(); // unknown
being->walk_time = tick_time;
being->mFrame = 0;
@@ -1239,8 +1239,8 @@ void do_parse()
break;
case SMSG_NPC_MESSAGE:
- msg.readShort(); // length
- current_npc = msg.readLong();
+ msg.readInt16(); // length
+ current_npc = msg.readInt32();
npcTextDialog->addText(msg.readString(msg.getLength() - 8));
npcListDialog->setVisible(false);
npcTextDialog->setVisible(true);
@@ -1262,8 +1262,8 @@ void do_parse()
if (tradeWindow->isVisible() || requestTradeDialogOpen)
{
MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_RESPONSE);
- outMsg.writeByte(4);
+ outMsg.writeInt16(CMSG_TRADE_RESPONSE);
+ outMsg.writeInt8(4);
break;
}
@@ -1273,7 +1273,7 @@ void do_parse()
break;
case SMSG_TRADE_RESPONSE:
- switch (msg.readByte())
+ switch (msg.readInt8())
{
case 0: // Too far away
chatWindow->chat_log("Trading isn't possible. "
@@ -1309,11 +1309,11 @@ void do_parse()
case SMSG_TRADE_ITEM_ADD:
{
- Sint32 amount = msg.readLong();
- Sint16 type = msg.readShort();
- msg.readByte(); // identified flag
- msg.readByte(); // attribute
- msg.readByte(); // refine
+ Sint32 amount = msg.readInt32();
+ Sint16 type = msg.readInt16();
+ msg.readInt8(); // identified flag
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
msg.skip(8); // card (4 shorts)
// TODO: handle also identified, etc
@@ -1328,10 +1328,10 @@ void do_parse()
case SMSG_TRADE_ITEM_ADD_RESPONSE:
// Trade: New Item add response (was 0x00ea, now 01b1)
{
- Item *item = inventory->getItem(msg.readShort());
- Sint16 quantity = msg.readShort();
+ Item *item = inventory->getItem(msg.readInt16());
+ Sint16 quantity = msg.readInt16();
- switch (msg.readByte())
+ switch (msg.readInt8())
{
case 0:
// Successfully added item
@@ -1359,7 +1359,7 @@ void do_parse()
case SMSG_TRADE_OK:
// 0 means ok from myself, 1 means ok from other;
- tradeWindow->receivedOk(msg.readByte() == 0);
+ tradeWindow->receivedOk(msg.readInt8() == 0);
break;
case SMSG_TRADE_CANCEL:
@@ -1379,16 +1379,16 @@ void do_parse()
// Only called on map load / warp. First reset all items
// to not load them twice on map change.
inventory->resetItems();
- msg.readShort(); // length
+ msg.readInt16(); // length
Sint32 number = (msg.getLength() - 4) / 18;
for (int loop = 0; loop < number; loop++)
{
- Sint16 index = msg.readShort();
- Sint16 itemId = msg.readShort();
- msg.readByte(); // type
- msg.readByte(); // identify flag
- Sint16 amount = msg.readShort();
+ Sint16 index = msg.readInt16();
+ Sint16 itemId = msg.readInt16();
+ msg.readInt8(); // type
+ msg.readInt8(); // identify flag
+ Sint16 amount = msg.readInt16();
msg.skip(2); // unknown
msg.skip(8); // card (4 shorts)
@@ -1405,19 +1405,19 @@ void do_parse()
case SMSG_PLAYER_EQUIPMENT:
{
- msg.readShort(); // length
+ msg.readInt16(); // length
Sint32 number = (msg.getLength() - 4) / 20;
for (int loop = 0; loop < number; loop++)
{
- Sint16 index = msg.readShort();
- Sint16 itemId = msg.readShort();
- msg.readByte(); // type
- msg.readByte(); // identify flag
- msg.readShort(); // equip type
- Sint16 equipPoint = msg.readShort();
- msg.readByte(); // attribute
- msg.readByte(); // refine
+ Sint16 index = msg.readInt16();
+ Sint16 itemId = msg.readInt16();
+ msg.readInt8(); // type
+ msg.readInt8(); // identify flag
+ msg.readInt16(); // equip type
+ Sint16 equipPoint = msg.readInt16();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
msg.skip(8); // card
inventory->addItem(index, itemId, 1, true);
@@ -1441,10 +1441,10 @@ void do_parse()
case SMSG_ITEM_USE_RESPONSE:
{
- Sint16 index = msg.readShort();
- Sint16 amount = msg.readShort();
+ Sint16 index = msg.readInt16();
+ Sint16 amount = msg.readInt16();
- if (msg.readByte() == 0) {
+ if (msg.readInt8() == 0) {
chatWindow->chat_log("Failed to use item", BY_SERVER);
} else {
inventory->getItem(index)->setQuantity(amount);
@@ -1459,8 +1459,8 @@ void do_parse()
map_path = map_path.substr(0, map_path.rfind(".")) +
".tmx.gz";
- Uint16 x = msg.readShort();
- Uint16 y = msg.readShort();
+ Uint16 x = msg.readInt16();
+ Uint16 y = msg.readInt16();
logger->log("Warping to %s (%d, %d)",
map_path.c_str(), x, y);
@@ -1479,7 +1479,7 @@ void do_parse()
// Send "map loaded"
MessageOut outMsg;
- outMsg.writeShort(CMSG_MAP_LOADED);
+ outMsg.writeInt16(CMSG_MAP_LOADED);
}
break;
@@ -1487,11 +1487,11 @@ void do_parse()
// Action failed (ex. sit because you have not reached the
// right level)
CHATSKILL action;
- action.skill = msg.readShort();
- action.bskill = msg.readShort();
- action.unused = msg.readShort(); // unknown
- action.success = msg.readByte();
- action.reason = msg.readByte();
+ action.skill = msg.readInt16();
+ action.bskill = msg.readInt16();
+ action.unused = msg.readInt16(); // unknown
+ action.success = msg.readInt8();
+ action.reason = msg.readInt8();
if (action.success != SKILL_FAILED &&
action.bskill == BSKILL_EMOTE)
{
@@ -1502,13 +1502,13 @@ void do_parse()
case SMSG_PLAYER_STAT_UPDATE_1:
{
- Sint16 type = msg.readShort();
- Sint32 value = msg.readLong();
+ Sint16 type = msg.readInt16();
+ Sint32 value = msg.readInt32();
switch (type)
{
//case 0x0000:
- // player_node->setWalkSpeed(msg.readLong());
+ // player_node->setWalkSpeed(msg.readInt32());
// break;
case 0x0005: player_info->hp = value; break;
case 0x0006: player_info->maxHp = value; break;
@@ -1558,7 +1558,7 @@ void do_parse()
// Stop walking
// case 0x0088: // Disabled because giving some problems
- //if (being = findNode(readLong(2))) {
+ //if (being = findNode(readInt32(2))) {
// if (being->getId() != player_node->getId()) {
// being->action = STAND;
// being->mFrame = 0;
@@ -1571,15 +1571,15 @@ void do_parse()
case SMSG_BEING_ACTION:
{
- Being *srcBeing = findNode(msg.readLong());
- Being *dstBeing = findNode(msg.readLong());
- msg.readLong(); // server tick
- msg.readLong(); // src speed
- msg.readLong(); // dst speed
- Sint16 param1 = msg.readShort();
- msg.readShort(); // param 2
- Sint8 type = msg.readByte();
- msg.readShort(); // param 3
+ Being *srcBeing = findNode(msg.readInt32());
+ Being *dstBeing = findNode(msg.readInt32());
+ msg.readInt32(); // server tick
+ msg.readInt32(); // src speed
+ msg.readInt32(); // dst speed
+ Sint16 param1 = msg.readInt16();
+ msg.readInt16(); // param 2
+ Sint8 type = msg.readInt8();
+ msg.readInt16(); // param 3
switch (type)
{
@@ -1614,50 +1614,50 @@ void do_parse()
break;
case SMSG_PLAYER_STAT_UPDATE_2:
- switch (msg.readShort()) {
+ switch (msg.readInt16()) {
case 0x0001:
- player_info->xp = msg.readLong();
+ player_info->xp = msg.readInt32();
break;
case 0x0002:
- player_info->jobXp = msg.readLong();
+ player_info->jobXp = msg.readInt32();
break;
case 0x0014:
- player_info->gp = msg.readLong();
+ player_info->gp = msg.readInt32();
break;
case 0x0016:
- player_info->xpForNextLevel = msg.readLong();
+ player_info->xpForNextLevel = msg.readInt32();
break;
case 0x0017:
- player_info->jobXpForNextLevel = msg.readLong();
+ player_info->jobXpForNextLevel = msg.readInt32();
break;
}
break;
case SMSG_BEING_LEVELUP:
- if ((Uint32)msg.readLong() == player_node->getId()) {
+ if ((Uint32)msg.readInt32() == player_node->getId()) {
logger->log("Level up");
sound.playSfx("sfx/levelup.ogg");
} else {
logger->log("Someone else went level up");
}
- msg.readLong(); // type
+ msg.readInt32(); // type
break;
case SMSG_BEING_EMOTION:
- if (!(being = findNode(msg.readLong())))
+ if (!(being = findNode(msg.readInt32())))
{
break;
}
- being->emotion = msg.readByte();
+ being->emotion = msg.readInt8();
being->emotion_time = EMOTION_TIME;
break;
case SMSG_PLAYER_STAT_UPDATE_3:
{
- Sint32 type = msg.readLong();
- Sint32 base = msg.readLong();
- Sint32 bonus = msg.readLong();
+ Sint32 type = msg.readInt32();
+ Sint32 base = msg.readInt32();
+ Sint32 bonus = msg.readInt32();
Sint32 total = base + bonus;
switch (type) {
@@ -1677,11 +1677,11 @@ void do_parse()
sellDialog->setVisible(false);
sellDialog->reset();
buySellDialog->setVisible(true);
- current_npc = msg.readLong();
+ current_npc = msg.readInt32();
break;
case SMSG_NPC_BUY:
- msg.readShort(); // length
+ msg.readInt16(); // length
n_items = (msg.getLength() - 4) / 11;
buyDialog->reset();
buyDialog->setMoney(player_info->gp);
@@ -1689,16 +1689,16 @@ void do_parse()
for (int k = 0; k < n_items; k++)
{
- Sint32 value = msg.readLong();
- msg.readLong(); // DCvalue
- msg.readByte(); // type
- Sint16 itemId = msg.readShort();
+ Sint32 value = msg.readInt32();
+ msg.readInt32(); // DCvalue
+ msg.readInt8(); // type
+ Sint16 itemId = msg.readInt16();
buyDialog->addItem(itemId, value);
}
break;
case SMSG_NPC_SELL:
- msg.readShort(); // length
+ msg.readInt16(); // length
n_items = (msg.getLength() - 4) / 10;
if (n_items > 0) {
sellDialog->reset();
@@ -1706,9 +1706,9 @@ void do_parse()
for (int k = 0; k < n_items; k++)
{
- Sint16 index = msg.readShort();
- Sint32 value = msg.readLong();
- msg.readLong(); // OCvalue
+ Sint16 index = msg.readInt16();
+ Sint32 value = msg.readInt32();
+ msg.readInt32(); // OCvalue
Item *item = inventory->getItem(index);
if (item && !(item->isEquipped())) {
@@ -1723,7 +1723,7 @@ void do_parse()
break;
case SMSG_NPC_BUY_RESPONSE:
- if (msg.readByte() == 0) {
+ if (msg.readInt8() == 0) {
chatWindow->chat_log("Thanks for buying", BY_SERVER);
} else {
chatWindow->chat_log("Unable to buy", BY_SERVER);
@@ -1731,7 +1731,7 @@ void do_parse()
break;
case SMSG_NPC_SELL_RESPONSE:
- if (msg.readByte() == 0) {
+ if (msg.readInt8() == 0) {
chatWindow->chat_log("Thanks for selling", BY_SERVER);
} else {
chatWindow->chat_log("Unable to sell", BY_SERVER);
@@ -1740,16 +1740,16 @@ void do_parse()
case SMSG_PLAYER_INVENTORY_ADD:
{
- Sint16 index = msg.readShort();
- Sint16 amount = msg.readShort();
- Sint16 itemId = msg.readShort();
- msg.readByte(); // identify flag
- msg.readByte(); // attribute
- msg.readByte(); // refine
+ Sint16 index = msg.readInt16();
+ Sint16 amount = msg.readInt16();
+ Sint16 itemId = msg.readInt16();
+ msg.readInt8(); // identify flag
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
msg.skip(8); // card
- Sint16 equipType = msg.readShort();
- msg.readByte(); // type
- Sint8 fail = msg.readByte();
+ Sint16 equipType = msg.readInt16();
+ msg.readInt8(); // type
+ Sint8 fail = msg.readInt8();
if (fail > 0) {
chatWindow->chat_log("Unable to pick up item",
@@ -1763,39 +1763,39 @@ void do_parse()
case SMSG_PLAYER_INVENTORY_REMOVE:
{
- Sint16 index = msg.readShort();
- Sint16 amount = msg.readShort();
+ Sint16 index = msg.readInt16();
+ Sint16 amount = msg.readInt16();
inventory->getItem(index)->increaseQuantity(-amount);
}
break;
case SMSG_PLAYER_INVENTORY_USE:
{
- Sint16 index = msg.readShort();
- msg.readShort(); // item id
- msg.readLong(); // id
- Sint16 amountLeft = msg.readShort();
- msg.readByte(); // type
+ Sint16 index = msg.readInt16();
+ msg.readInt16(); // item id
+ msg.readInt32(); // id
+ Sint16 amountLeft = msg.readInt16();
+ msg.readInt8(); // type
inventory->getItem(index)->setQuantity(amountLeft);
}
break;
case SMSG_PLAYER_SKILLS:
- msg.readShort(); // length
+ msg.readInt16(); // length
n_items = (msg.getLength() - 4) / 37;
skillDialog->cleanList();
for (int k = 0; k < n_items; k++)
{
- Sint16 skillId = msg.readShort();
- msg.readShort(); // target type
- msg.readShort(); // unknown
- Sint16 level = msg.readShort();
- Sint16 sp = msg.readShort();
- msg.readShort(); // range
+ Sint16 skillId = msg.readInt16();
+ msg.readInt16(); // target type
+ msg.readInt16(); // unknown
+ Sint16 level = msg.readInt16();
+ Sint16 sp = msg.readInt16();
+ msg.readInt16(); // range
std::string skillName = msg.readString(24);
- Sint8 up = msg.readByte();
+ Sint8 up = msg.readInt8();
if (level != 0 || up != 0)
{
@@ -1811,18 +1811,18 @@ void do_parse()
case 0x010c:
// Display MVP player
- msg.readLong(); // id
+ msg.readInt32(); // id
chatWindow->chat_log("MVP player", BY_SERVER);
break;
case SMSG_ITEM_VISIBLE:
case SMSG_ITEM_DROPPED:
{
- Uint32 id = msg.readLong();
- Sint16 itemId = msg.readShort();
- msg.readByte(); // identify flag
- Uint16 x = msg.readShort();
- Uint16 y = msg.readShort();
+ Uint32 id = msg.readInt32();
+ Sint16 itemId = msg.readInt16();
+ msg.readInt8(); // identify flag
+ Uint16 x = msg.readInt16();
+ Uint16 y = msg.readInt16();
msg.skip(4); // amount,subX,subY / subX,subY,amount
add_floor_item(new FloorItem(id, itemId, x, y, tiledMap));
@@ -1830,43 +1830,43 @@ void do_parse()
break;
case SMSG_ITEM_REMOVE:
- remove_floor_item(msg.readLong());
+ remove_floor_item(msg.readInt32());
break;
case SMSG_NPC_CHOICE:
- msg.readShort(); // length
- current_npc = msg.readLong();
+ msg.readInt16(); // length
+ current_npc = msg.readInt32();
npcListDialog->parseItems(msg.readString(msg.getLength() - 8));
npcListDialog->setVisible(true);
break;
case SMSG_BEING_CHANGE_LOOKS:
- if (!(being = findNode(msg.readLong())))
+ if (!(being = findNode(msg.readInt32())))
{
break;
}
- switch (msg.readByte()) {
+ switch (msg.readInt8()) {
case 1:
- being->setHairStyle(msg.readByte());
+ being->setHairStyle(msg.readInt8());
break;
case 2:
- being->setWeapon(msg.readByte());
+ being->setWeapon(msg.readInt8());
break;
case 6:
- being->setHairColor(msg.readByte());
+ being->setHairColor(msg.readInt8());
break;
default:
- msg.readByte(); // unsupported
+ msg.readInt8(); // unsupported
break;
}
break;
case SMSG_PLAYER_EQUIP:
{
- Sint16 index = msg.readShort();
- Sint16 equipPoint = msg.readShort();
- Sint8 type = msg.readByte();
+ Sint16 index = msg.readInt16();
+ Sint16 equipPoint = msg.readInt16();
+ Sint8 type = msg.readInt8();
logger->log("Equipping: %i %i %i",
index, equipPoint, type);
@@ -1900,10 +1900,10 @@ void do_parse()
case 0x01d7:
// Equipment related
{
- being = findNode(msg.readLong());
- msg.readByte(); // equip point
- Sint16 itemId1 = msg.readShort();
- msg.readShort(); // item id 2
+ being = findNode(msg.readInt32());
+ msg.readInt8(); // equip point
+ Sint16 itemId1 = msg.readInt16();
+ msg.readInt16(); // item id 2
if (being != NULL)
{
@@ -1914,9 +1914,9 @@ void do_parse()
case SMSG_PLAYER_UNEQUIP:
{
- Sint16 index = msg.readShort();
- Sint16 equipPoint = msg.readShort();
- Sint8 type = msg.readByte();
+ Sint16 index = msg.readInt16();
+ Sint16 equipPoint = msg.readInt16();
+ Sint8 type = msg.readInt8();
if (type == 0) {
chatWindow->chat_log("Unable to unequip.", BY_SERVER);
@@ -1968,7 +1968,7 @@ void do_parse()
case SMSG_PLAYER_ARROW_EQUIP:
{
- Sint16 id = msg.readShort();
+ Sint16 id = msg.readInt16();
if (id > 1) {
Item *item = inventory->getItem(id);
@@ -1983,7 +1983,7 @@ void do_parse()
case SMSG_PLAYER_ARROW_MESSAGE:
{
- Sint16 type = msg.readShort();
+ Sint16 type = msg.readInt16();
switch (type) {
case 0:
@@ -1999,9 +1999,9 @@ void do_parse()
case SMSG_PLAYER_STAT_UPDATE_4:
{
- Sint16 type = msg.readShort();
- Sint8 fail = msg.readByte();
- Sint8 value = msg.readByte();
+ Sint16 type = msg.readInt16();
+ Sint8 fail = msg.readInt8();
+ Sint8 value = msg.readInt8();
if (fail == 1)
{
@@ -2019,47 +2019,47 @@ void do_parse()
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
- player_info->statsPointsToAttribute = msg.readShort();
- player_info->STR = msg.readByte();
- player_info->STRUp = msg.readByte();
- player_info->AGI = msg.readByte();
- player_info->AGIUp = msg.readByte();
- player_info->VIT = msg.readByte();
- player_info->VITUp = msg.readByte();
- player_info->INT = msg.readByte();
- player_info->INTUp = msg.readByte();
- player_info->DEX = msg.readByte();
- player_info->DEXUp = msg.readByte();
- player_info->LUK = msg.readByte();
- player_info->LUKUp = msg.readByte();
- player_info->ATK = msg.readShort(); // ATK
- player_info->ATKBonus = msg.readShort(); // ATK bonus
- player_info->MATK = msg.readShort(); // MATK max
- player_info->MATKBonus = msg.readShort(); // MATK min
- player_info->DEF = msg.readShort(); // DEF
- player_info->DEFBonus = msg.readShort(); // DEF bonus
- player_info->MDEF = msg.readShort(); // MDEF
- player_info->MDEFBonus = msg.readShort(); // MDEF bonus
- player_info->HIT = msg.readShort(); // HIT
- player_info->FLEE = msg.readShort(); // FLEE
- player_info->FLEEBonus = msg.readShort(); // FLEE bonus
- msg.readShort(); // critical
- msg.readShort(); // unknown
+ player_info->statsPointsToAttribute = msg.readInt16();
+ player_info->STR = msg.readInt8();
+ player_info->STRUp = msg.readInt8();
+ player_info->AGI = msg.readInt8();
+ player_info->AGIUp = msg.readInt8();
+ player_info->VIT = msg.readInt8();
+ player_info->VITUp = msg.readInt8();
+ player_info->INT = msg.readInt8();
+ player_info->INTUp = msg.readInt8();
+ player_info->DEX = msg.readInt8();
+ player_info->DEXUp = msg.readInt8();
+ player_info->LUK = msg.readInt8();
+ player_info->LUKUp = msg.readInt8();
+ player_info->ATK = msg.readInt16(); // ATK
+ player_info->ATKBonus = msg.readInt16(); // ATK bonus
+ player_info->MATK = msg.readInt16(); // MATK max
+ player_info->MATKBonus = msg.readInt16(); // MATK min
+ player_info->DEF = msg.readInt16(); // DEF
+ player_info->DEFBonus = msg.readInt16(); // DEF bonus
+ player_info->MDEF = msg.readInt16(); // MDEF
+ player_info->MDEFBonus = msg.readInt16(); // MDEF bonus
+ player_info->HIT = msg.readInt16(); // HIT
+ player_info->FLEE = msg.readInt16(); // FLEE
+ player_info->FLEEBonus = msg.readInt16(); // FLEE bonus
+ msg.readInt16(); // critical
+ msg.readInt16(); // unknown
break;
case SMSG_PLAYER_STAT_UPDATE_6:
- switch (msg.readShort()) {
- case 0x0020: player_info->STRUp = msg.readByte(); break;
- case 0x0021: player_info->AGIUp = msg.readByte(); break;
- case 0x0022: player_info->VITUp = msg.readByte(); break;
- case 0x0023: player_info->INTUp = msg.readByte(); break;
- case 0x0024: player_info->DEXUp = msg.readByte(); break;
- case 0x0025: player_info->LUKUp = msg.readByte(); break;
+ switch (msg.readInt16()) {
+ case 0x0020: player_info->STRUp = msg.readInt8(); break;
+ case 0x0021: player_info->AGIUp = msg.readInt8(); break;
+ case 0x0022: player_info->VITUp = msg.readInt8(); break;
+ case 0x0023: player_info->INTUp = msg.readInt8(); break;
+ case 0x0024: player_info->DEXUp = msg.readInt8(); break;
+ case 0x0025: player_info->LUKUp = msg.readInt8(); break;
}
break;
case SMSG_BEING_NAME_RESPONSE:
- if ((being = findNode(msg.readLong())))
+ if ((being = findNode(msg.readInt32())))
{
being->setName(msg.readString(24));
}