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authorAndrei Karas <akaras@inbox.ru>2010-01-09 01:20:56 +0200
committerBlue <bluesansdouze@gmail.com>2010-01-09 00:31:09 +0100
commita9da8dca359f1975d1be6bbef16ea72928652880 (patch)
tree68dd6904db2de6924450109c555f664f45327011 /src/game.cpp
parentb5643b417e12308163802c3a11ac28f1abd239f9 (diff)
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Allow change player direction by emote key+arrow keys
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b04d1990..fc374025 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -76,6 +76,7 @@
#include "net/gamehandler.h"
#include "net/generalhandler.h"
+#include "net/playerhandler.h"
#include "net/net.h"
#include "resources/imagewriter.h"
@@ -947,7 +948,19 @@ void Game::handleInput()
direction |= Being::RIGHT;
}
- player_node->setWalkingDir(direction);
+ if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0)
+ {
+ if (player_node->getDirection() != direction)
+ {
+ player_node->setDirection(direction);
+ Net::getPlayerHandler()->setDirection(direction);
+ }
+ direction = 0;
+ }
+ else
+ {
+ player_node->setWalkingDir(direction);
+ }
// Attacking monsters
if (keyboard.isKeyActive(keyboard.KEY_ATTACK) ||