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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-08 14:40:04 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-08 14:43:51 -0700 |
commit | 8a31e96d8534d402db9cd48183c0b15732f7d95e (patch) | |
tree | 885d83febf301c1289c3bf7f83bf9dca89e0347c /src/game.cpp | |
parent | bc5c031e43eff506c925682349dd2a52b89d6565 (diff) | |
download | mana-8a31e96d8534d402db9cd48183c0b15732f7d95e.tar.gz mana-8a31e96d8534d402db9cd48183c0b15732f7d95e.tar.bz2 mana-8a31e96d8534d402db9cd48183c0b15732f7d95e.tar.xz mana-8a31e96d8534d402db9cd48183c0b15732f7d95e.zip |
Merge PartyWindow and GuildWindow into SocialWindow
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 68 |
1 files changed, 32 insertions, 36 deletions
diff --git a/src/game.cpp b/src/game.cpp index ea1979be..900a6794 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -54,23 +54,22 @@ #include "gui/minimap.h" #include "gui/ministatus.h" #include "gui/npcdialog.h" +#include "gui/npcpostdialog.h" #include "gui/okdialog.h" #include "gui/outfitwindow.h" +#include "gui/quitdialog.h" #include "gui/sdlinput.h" #include "gui/sell.h" #include "gui/setup.h" +#include "gui/socialwindow.h" +#include "gui/specialswindow.h" +#include "gui/storagewindow.h" #include "gui/skilldialog.h" #include "gui/statuswindow.h" #include "gui/textdialog.h" #include "gui/trade.h" #include "gui/viewport.h" #include "gui/windowmenu.h" -#include "gui/partywindow.h" -#include "gui/guildwindow.h" -#include "gui/npcpostdialog.h" -#include "gui/quitdialog.h" -#include "gui/specialswindow.h" -#include "gui/storagewindow.h" #include "gui/widgets/chattab.h" #include "gui/widgets/emoteshortcutcontainer.h" @@ -118,8 +117,6 @@ SellDialog *sellDialog; BuySellDialog *buySellDialog; InventoryWindow *inventoryWindow; SkillDialog *skillDialog; -PartyWindow *partyWindow; -GuildWindow *guildWindow; NpcDialog *npcDialog; NpcPostDialog *npcPostDialog; StorageWindow *storageWindow; @@ -132,6 +129,7 @@ ShortcutWindow *itemShortcutWindow; ShortcutWindow *emoteShortcutWindow; OutfitWindow *outfitWindow; SpecialsWindow *specialsWindow; +SocialWindow *socialWindow; BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; @@ -218,8 +216,6 @@ static void createGuiWindows() buyDialog = new BuyDialog; sellDialog = new SellDialog; tradeWindow = new TradeWindow; - partyWindow = new PartyWindow; - guildWindow = new GuildWindow; buySellDialog = new BuySellDialog; equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); npcDialog = new NpcDialog; @@ -238,6 +234,7 @@ static void createGuiWindows() new EmoteShortcutContainer); outfitWindow = new OutfitWindow(); specialsWindow = new SpecialsWindow(); + socialWindow = new SocialWindow(); localChatTab = new ChatTab(_("General")); @@ -258,29 +255,28 @@ static void destroyGuiWindows() { Net::getGeneralHandler()->guiWindowsUnloaded(); logger->setChatWindow(NULL); - del_0(localChatTab); // Need to do this first, so it can remove itself - del_0(chatWindow); - del_0(statusWindow); - del_0(miniStatusWindow); - del_0(buyDialog); - del_0(sellDialog); - del_0(buySellDialog); - del_0(inventoryWindow); - del_0(partyWindow); - del_0(npcDialog); - del_0(npcPostDialog); - del_0(guildWindow); - del_0(skillDialog); - del_0(minimap); - del_0(equipmentWindow); - del_0(tradeWindow); - del_0(helpWindow); - del_0(debugWindow); - del_0(itemShortcutWindow); - del_0(emoteShortcutWindow); - del_0(storageWindow); - del_0(outfitWindow); - del_0(specialsWindow); + del_0(localChatTab) // Need to do this first, so it can remove itself + del_0(chatWindow) + del_0(statusWindow) + del_0(miniStatusWindow) + del_0(buyDialog) + del_0(sellDialog) + del_0(buySellDialog) + del_0(inventoryWindow) + del_0(npcDialog) + del_0(npcPostDialog) + del_0(skillDialog) + del_0(minimap) + del_0(equipmentWindow) + del_0(tradeWindow) + del_0(helpWindow) + del_0(debugWindow) + del_0(itemShortcutWindow) + del_0(emoteShortcutWindow) + del_0(storageWindow) + del_0(outfitWindow) + del_0(specialsWindow) + del_0(socialWindow) } Game *Game::mInstance = 0; @@ -795,7 +791,7 @@ void Game::handleInput() equipmentWindow->setVisible(false); helpWindow->setVisible(false); debugWindow->setVisible(false); - guildWindow->setVisible(false); + socialWindow->setVisible(false); } break; case KeyboardConfig::KEY_WINDOW_STATUS: @@ -825,8 +821,8 @@ void Game::handleInput() case KeyboardConfig::KEY_WINDOW_DEBUG: requestedWindow = debugWindow; break; - case KeyboardConfig::KEY_WINDOW_PARTY: - requestedWindow = partyWindow; + case KeyboardConfig::KEY_WINDOW_SOCIAL: + requestedWindow = socialWindow; break; case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT: requestedWindow = emoteShortcutWindow; |