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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 05:16:27 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 05:16:27 +0000
commite5f795ad9952b8bba6993ee3e324b22a0f104816 (patch)
tree1602ac0f74865135eae5acf935b0a285a8e918c2 /src/game.cpp
parent7593d6c71e2331c3e43c732db60ad03ee4d5385d (diff)
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Made all class members named like mClassMember.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 10d87d12..497cc903 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -461,20 +461,20 @@ void Game::handleInput()
if (!chatWindow->isFocused())
{
FloorItem *item = floorItemManager->findByCoordinates(
- player_node->x, player_node->y);
+ player_node->mX, player_node->mY);
// If none below the player, try the tile in front of
// the player
if (!item) {
- Uint16 x = player_node->x;
- Uint16 y = player_node->y;
- if (player_node->direction & Being::UP)
+ Uint16 x = player_node->mX;
+ Uint16 y = player_node->mY;
+ if (player_node->mDirection & Being::UP)
y--;
- if (player_node->direction & Being::DOWN)
+ if (player_node->mDirection & Being::DOWN)
y++;
- if (player_node->direction & Being::LEFT)
+ if (player_node->mDirection & Being::LEFT)
x--;
- if (player_node->direction & Being::RIGHT)
+ if (player_node->mDirection & Being::RIGHT)
x++;
item = floorItemManager->findByCoordinates(x, y);
@@ -585,12 +585,12 @@ void Game::handleInput()
} // End while
// Moving player around
- if (player_node->action != Being::DEAD &&
+ if (player_node->mAction != Being::DEAD &&
current_npc == 0 &&
!chatWindow->isFocused())
{
- Uint16 x = player_node->x;
- Uint16 y = player_node->y;
+ Uint16 x = player_node->mX;
+ Uint16 y = player_node->mY;
unsigned char Direction = 0;
// Translate pressed keys to movement and direction
@@ -633,13 +633,13 @@ void Game::handleInput()
{
Uint16 targetX = x, targetY = y;
- if (player_node->direction & Being::UP)
+ if (player_node->mDirection & Being::UP)
targetY--;
- if (player_node->direction & Being::DOWN)
+ if (player_node->mDirection & Being::DOWN)
targetY++;
- if (player_node->direction & Being::LEFT)
+ if (player_node->mDirection & Being::LEFT)
targetX--;
- if (player_node->direction & Being::RIGHT)
+ if (player_node->mDirection & Being::RIGHT)
targetX++;
// Attack priorioty is: Monster, Player, auto target
@@ -658,7 +658,7 @@ void Game::handleInput()
if (joystick->buttonPressed(1))
{
FloorItem *item = floorItemManager->findByCoordinates(
- player_node->x, player_node->y);
+ player_node->mX, player_node->mY);
if (item)
player_node->pickUp(item);