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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-09 22:30:00 +0100 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-02-09 17:10:37 -0700 |
commit | 1db7d10787f462430054ba04110a8d4647bdbd0a (patch) | |
tree | 60dc4d04c738b1f54a41bc9d9b6d0e5ffb0fb1d4 /src/game.cpp | |
parent | 1ae95b709235ce811ce72437aa257bb7500e00d0 (diff) | |
download | mana-1db7d10787f462430054ba04110a8d4647bdbd0a.tar.gz mana-1db7d10787f462430054ba04110a8d4647bdbd0a.tar.bz2 mana-1db7d10787f462430054ba04110a8d4647bdbd0a.tar.xz mana-1db7d10787f462430054ba04110a8d4647bdbd0a.zip |
Mostly whitespace fixes
Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp index e2064f58..f8903ed2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -176,11 +176,11 @@ Uint32 nextSecond(Uint32 interval, void *param) int get_elapsed_time(int start_time) { - if (start_time <= tick_time) + if (start_time <= tick_time) { return (tick_time - start_time) * 10; } - else + else { return (tick_time + (MAX_TIME - start_time)) * 10; } @@ -488,7 +488,7 @@ void Game::handleInput() { gcn::Window *requestedWindow = NULL; - if (setupWindow->isVisible() && + if (setupWindow->isVisible() && keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) { keyboard.setNewKey((int) event.key.keysym.sym); @@ -594,7 +594,7 @@ void Game::handleInput() case KeyboardConfig::KEY_QUIT: if (!exitConfirm) { - exitConfirm = new ConfirmDialog( _("Quit"), + exitConfirm = new ConfirmDialog( _("Quit"), _("Are you sure you " "want to quit?")); exitConfirm->addActionListener(&exitListener); @@ -621,7 +621,7 @@ void Game::handleInput() i <= KeyboardConfig::KEY_SHORTCUT_12; i++) { - if (tKey == i && !used) + if (tKey == i && !used) { itemShortcut->useItem( i - KeyboardConfig::KEY_SHORTCUT_1); @@ -822,7 +822,7 @@ void Game::handleInput() if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || (joystick && joystick->buttonPressed(0))) { - Being *target = beingManager->findNearestLivingBeing(x, y, 20, + Being *target = beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET); @@ -850,7 +850,7 @@ void Game::handleInput() } // Target the nearest player if 'q' is pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) && + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) && !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER); @@ -859,8 +859,8 @@ void Game::handleInput() } // Target the nearest monster if 'a' pressed - if ((keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) || - (joystick && joystick->buttonPressed(3))) && + if ((keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) || + (joystick && joystick->buttonPressed(3))) && !keyboard.isKeyActive(keyboard.KEY_TARGET)) { Being *target = beingManager->findNearestLivingBeing( @@ -870,7 +870,7 @@ void Game::handleInput() } // Target the nearest npc if 'n' pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) && + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) && !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing( |