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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-03 15:00:47 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-03 15:00:47 +0000
commit77efbb50066a030d1f44f8de8d06ace9f284e3a2 (patch)
tree22d737ac0058e4fa87e7767d41e02999bcbf84be /src/floor_item.cpp
parent40ca3dc75197412594c5f6a78d68b265e235024b (diff)
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Introduced SelectionListener to fix updating problem in inventory window
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL.
Diffstat (limited to 'src/floor_item.cpp')
-rw-r--r--src/floor_item.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/floor_item.cpp b/src/floor_item.cpp
index edd5d4a7..9a179a21 100644
--- a/src/floor_item.cpp
+++ b/src/floor_item.cpp
@@ -42,7 +42,7 @@ FloorItem::FloorItem(unsigned int id,
mMap(map)
{
// Retrieve item image from item info
- mImage = itemDb->getItemInfo(itemId)->getImage();
+ mImage = itemDb->getItemInfo(itemId).getImage();
// Add ourselves to the map
mSpriteIterator = mMap->addSprite(this);
@@ -50,6 +50,6 @@ FloorItem::FloorItem(unsigned int id,
FloorItem::~FloorItem()
{
- // Remove and delete the representative sprite
+ // Remove ourselves from the map
mMap->removeSprite(mSpriteIterator);
}