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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 00:16:28 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 17:54:13 +0200 |
commit | 404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch) | |
tree | 27f6655b3345be1ab109433a55b0512dfe48cb34 /src/event.h | |
parent | 1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff) | |
download | mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.gz mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.bz2 mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.xz mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.zip |
Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
Diffstat (limited to 'src/event.h')
-rw-r--r-- | src/event.h | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/event.h b/src/event.h index 74a4e1f5..4ee0c326 100644 --- a/src/event.h +++ b/src/event.h @@ -28,9 +28,6 @@ class ActorSprite; class Item; -namespace Mana -{ - // Possible exception that can be thrown enum BadEvent { BAD_KEY, @@ -297,7 +294,7 @@ public: * given channel. */ static inline void trigger(Channel channel, Type type) - { trigger(channel, Mana::Event(type)); } + { trigger(channel, Event(type)); } protected: friend class Listener; @@ -327,11 +324,9 @@ private: VariableMap mData; }; -} // namespace Mana - #define SERVER_NOTICE(message) { \ -Mana::Event event(Mana::Event::ServerNotice); \ +Event event(Event::ServerNotice); \ event.setString("message", message); \ -event.trigger(Mana::Event::NoticesChannel, event); } +event.trigger(Event::NoticesChannel, event); } #endif // EVENT_H |