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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
commit | 8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch) | |
tree | 537f717a339d1247cae222eb7a354ea5dbe8babf /src/equipment.cpp | |
parent | a246c08cef5e4d598fc07a681eb971bfbcf01519 (diff) | |
download | mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.gz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.bz2 mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.xz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.zip |
* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/equipment.cpp')
-rw-r--r-- | src/equipment.cpp | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/src/equipment.cpp b/src/equipment.cpp index 24c20ea4..85b5eda3 100644 --- a/src/equipment.cpp +++ b/src/equipment.cpp @@ -24,17 +24,38 @@ #include "equipment.h" #include "item.h" -Equipment *Equipment::instance = 0; +Equipment *Equipment::mInstance = NULL; Equipment::Equipment(): - arrows(0) + mArrows(NULL) { for (int i = 0; i < EQUIPMENT_SIZE; i++) { - equipment[i] = 0; + mEquipment[i] = NULL; } } Equipment::~Equipment() { } + +Equipment* +Equipment::getInstance() +{ + if (!mInstance) { + mInstance = new Equipment(); + } + + return mInstance; +} + +void +Equipment::removeEquipment(Item *item) +{ + for (int i = 0; i < EQUIPMENT_SIZE; i++) { + if (mEquipment[i] == item) { + mEquipment[i] = 0; + break; + } + } +} |