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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-01 22:45:11 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-01 22:45:11 +0000 |
commit | ad258531caaf6009695b0d61a06120a6844b051d (patch) | |
tree | 8103fa02a15b1773f98b028bdd6b08791370335f /src/engine.h | |
parent | f14277f3df1c0391bea4c43e76e2bd0bc811b25b (diff) | |
download | mana-ad258531caaf6009695b0d61a06120a6844b051d.tar.gz mana-ad258531caaf6009695b0d61a06120a6844b051d.tar.bz2 mana-ad258531caaf6009695b0d61a06120a6844b051d.tar.xz mana-ad258531caaf6009695b0d61a06120a6844b051d.zip |
Small cleanups in the drawing code, the autoTarget checks and some headers.
Diffstat (limited to 'src/engine.h')
-rw-r--r-- | src/engine.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/engine.h b/src/engine.h index 11cf55cd..00b6e4f4 100644 --- a/src/engine.h +++ b/src/engine.h @@ -27,11 +27,7 @@ #include "map.h" #include "graphic/spriteset.h" -extern int map_x, map_y, camera_x, camera_y; - -extern std::map<int, Spriteset*> monsterset; -char get_x_offset(char, char); -char get_y_offset(char, char); +extern int camera_x, camera_y; /** * Game engine that does the main drawing. |