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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-07-03 10:40:06 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-07-03 10:40:06 +0000 |
commit | 4f40a1bcbdc27affb96737f5f5dc0c086d1031ce (patch) | |
tree | aa693beedd08e925b5e5ef9364bfcaed3e945edc /src/engine.h | |
parent | 79d63d624b44faa4085bd82eaa3519df77bbb58b (diff) | |
download | mana-4f40a1bcbdc27affb96737f5f5dc0c086d1031ce.tar.gz mana-4f40a1bcbdc27affb96737f5f5dc0c086d1031ce.tar.bz2 mana-4f40a1bcbdc27affb96737f5f5dc0c086d1031ce.tar.xz mana-4f40a1bcbdc27affb96737f5f5dc0c086d1031ce.zip |
- Commenting out buddy and new skills windows
- Some code cleaning
- Workaround for colored text not being displayed in SDL mode (disabled)
Diffstat (limited to 'src/engine.h')
-rw-r--r-- | src/engine.h | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/src/engine.h b/src/engine.h index 1a4c3b70..03a9cf2e 100644 --- a/src/engine.h +++ b/src/engine.h @@ -29,7 +29,7 @@ #include "gui/buy.h" #include "gui/sell.h" #include "gui/buysell.h" -#include "gui/buddywindow.h" +//#include "gui/buddywindow.h" #include "gui/chat.h" #include "gui/inventory.h" #include "gui/shop.h" @@ -48,14 +48,6 @@ #include "map.h" #include "graphic/spriteset.h" -extern char speech[255]; -extern char npc_text[1000]; -extern char skill_points[10]; -extern bool show_skill_dialog, show_skill_list_dialog; -extern int show_npc_dialog; -extern int map_x, map_y, camera_x, camera_y; -extern char npc_button[10]; - extern ChatWindow *chatWindow; extern StatusWindow *statusWindow; extern BuyDialog *buyDialog; @@ -65,13 +57,13 @@ extern InventoryWindow *inventoryWindow; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; extern SkillDialog *skillDialog; -extern NewSkillDialog *newSkillWindow; +//extern NewSkillDialog *newSkillWindow; extern StatsWindow *statsWindow; extern Setup *setupWindow; extern EquipmentWindow *equipmentWindow; extern ChargeDialog* chargeDialog; extern TradeWindow *tradeWindow; -extern BuddyWindow *buddyWindow; +//extern BuddyWindow *buddyWindow; extern HelpWindow *helpWindow; extern PopupMenu *popupMenu; extern std::map<int, Spriteset*> monsterset; |