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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
commit07b6070c25faedd78c2e26825bd700dc294f00cf (patch)
tree6a3053ad2a88ee6f0091fafba6607bc82231f7f6 /src/engine.h
parent00d7badb647b4293c444c0374985b7f1ea8a1ed1 (diff)
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Made the Network class a purely static interface, as there is only one instance.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/engine.h b/src/engine.h
index ff39cfba..bdf8419a 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -30,7 +30,6 @@ extern int camera_x, camera_y;
class Graphics;
class Map;
-class Network;
/**
* Game engine that does the main drawing.
@@ -41,7 +40,7 @@ class Engine
/**
* Constructor.
*/
- Engine(Network *network);
+ Engine();
/**
* Destructor.
@@ -77,7 +76,6 @@ class Engine
bool mShowDebugPath;
Map *mCurrentMap;
- Network *mNetwork;
};
extern Engine *engine;