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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-19 11:43:41 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-19 11:43:41 +0000
commitd42e9ea834a07c6f60dd5248db6520d1ff423ac4 (patch)
tree7de19d851aecae83bc8467d70c9a718ebff98205 /src/engine.h
parent32ca8ca9551070ba1086cd5b6c973620052061ed (diff)
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Made item amount window a modal dialog and removed support for old map format.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/engine.h b/src/engine.h
index 0f69e04e..f8edd270 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -41,11 +41,9 @@
#include "gui/setup.h"
#include "gui/equipment.h"
#include "gui/chargedialog.h"
-#include "gui/item_amount.h"
#include "gui/menu.h"
#include "gui/trade.h"
#include "gui/requesttrade.h"
-#include "gui/confirm_dialog.h"
#include "resources/resourcemanager.h"
#include "map.h"
#include "graphic/spriteset.h"
@@ -64,7 +62,6 @@ extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern BuySellDialog *buySellDialog;
extern InventoryWindow *inventoryWindow;
-extern ItemAmountWindow *itemAmountWindow;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
extern SkillDialog *skillDialog;
@@ -76,7 +73,6 @@ extern ChargeDialog* chargeDialog;
extern RequestTradeDialog *requestTradeDialog;
extern TradeWindow *tradeWindow;
extern BuddyWindow *buddyWindow;
-extern ConfirmDialog *quitDialog;
extern Menu *menu;
extern std::map<int, Spriteset*> monsterset;
char get_x_offset(char, char);
@@ -88,7 +84,7 @@ char get_y_offset(char, char);
class Engine {
private:
Spriteset *emotionset, *npcset, *weaponset, *itemset;
-
+
public:
Engine();
~Engine();