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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-07 00:12:32 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-07 00:12:32 +0000
commita246c08cef5e4d598fc07a681eb971bfbcf01519 (patch)
treeff1813b11379ddef2c5be627aafcf3329170a293 /src/engine.h
parent09db562f2fca5c49fa1a92ba0b6dc60db479ae08 (diff)
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Modified finding NPC as by timonator's suggestion in order to allow NPCs to be
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine.h b/src/engine.h
index 03b33b5e..49a307f5 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -69,7 +69,7 @@ class Engine
void draw();
private:
- Spriteset *emotionset, *npcset, *weaponset, *itemset;
+ Spriteset *emotionset, *npcset, *weaponset;
Map *mCurrentMap;
Image *attackTarget;
};