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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-05 22:15:43 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-06 21:25:37 +0100 |
commit | 242e3bb8d92def67d5c30f2f2fd974cfb117ec04 (patch) | |
tree | 7f247e04e238a0edc0281ec8ed85539b2be81137 /src/engine.cpp | |
parent | 51e14c9d7aab75fe60f68d4943759eef66eafe9a (diff) | |
download | mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.gz mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.bz2 mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.xz mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.zip |
Merged the Engine class into the Game class
There was little point in keeping the Engine class separate. It wasn't
an engine at all, but only kept track of the currently active map, a job
more suitable for the Game class anyway.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/src/engine.cpp b/src/engine.cpp deleted file mode 100644 index 65a9ed83..00000000 --- a/src/engine.cpp +++ /dev/null @@ -1,123 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "engine.h" - -#include "beingmanager.h" -#include "flooritemmanager.h" -#include "game.h" -#include "localplayer.h" -#include "log.h" -#include "map.h" -#include "particle.h" -#include "sound.h" - -#include "gui/gui.h" -#include "gui/minimap.h" -#include "gui/okdialog.h" -#include "gui/viewport.h" - -#include "net/gamehandler.h" -#include "net/net.h" - -#include "resources/mapreader.h" -#include "resources/monsterdb.h" -#include "resources/resourcemanager.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -#include <assert.h> - -Engine::Engine(): - mCurrentMap(0), mMapName("") -{ -} - -Engine::~Engine() -{ - delete mCurrentMap; - map_path = ""; -} - -void Engine::changeMap(const std::string &mapPath) -{ - // Clean up floor items, beings and particles - floorItemManager->clear(); - beingManager->clear(); - - // Close the popup menu on map change so that invalid options can't be - // executed. - viewport->closePopupMenu(); - - // Unset the map of the player so that its particles are cleared before - // being deleted in the next step - if (player_node) - player_node->setMap(0); - - particleEngine->clear(); - - mMapName = mapPath; - - // Store full map path in global var - map_path = "maps/" + mapPath + ".tmx"; - ResourceManager *resman = ResourceManager::getInstance(); - if (!resman->exists(map_path)) - map_path += ".gz"; - - // Attempt to load the new map - Map *newMap = MapReader::readMap(map_path); - - if (!newMap) - { - logger->log("Error while loading %s", map_path.c_str()); - new OkDialog(_("Could Not Load Map"), - strprintf(_("Error while loading %s"), map_path.c_str())); - } - - // Notify the minimap and beingManager about the map change - minimap->setMap(newMap); - beingManager->setMap(newMap); - particleEngine->setMap(newMap); - viewport->setMap(newMap); - - // Initialize map-based particle effects - if (newMap) - newMap->initializeParticleEffects(particleEngine); - - // Start playing new music file when necessary - std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : ""; - std::string newMusic = newMap ? newMap->getMusicFile() : ""; - if (newMusic != oldMusic) - sound.playMusic(newMusic); - - delete mCurrentMap; - mCurrentMap = newMap; - - Net::getGameHandler()->mapLoaded(mapPath); -} - -void Engine::logic() -{ - beingManager->logic(); - particleEngine->update(); - gui->logic(); -} |