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authorJan-Fabian Humann <malastare@gmx.net>2005-03-05 20:43:41 +0000
committerJan-Fabian Humann <malastare@gmx.net>2005-03-05 20:43:41 +0000
commitc545fc021ccdaa6a253eafd649b5aebdef677047 (patch)
tree5fc4eee703aaac9decb183adec130c3cd278ce47 /src/engine.cpp
parent1b637982b44635d6326dc8fd3b62d0d0aa731320 (diff)
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Now you can decide how many items to drop
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 7a37af25..0f3c8d42 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -28,6 +28,7 @@
#include "gui/minimap.h"
#include "gui/chargedialog.h"
#include "gui/itemcontainer.h"
+#include "gui/item_amount.h"
#include "main.h"
#include "being.h"
#include "floor_item.h"
@@ -50,6 +51,7 @@ BuyDialog *buyDialog;
SellDialog *sellDialog;
BuySellDialog *buySellDialog;
InventoryWindow *inventoryWindow;
+ItemAmountWindow *itemAmountWindow;
NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
SkillDialog *skillDialog;
@@ -172,6 +174,12 @@ Engine::Engine()
inventoryWindow->setPosition(screen->w - statusWindow->getWidth() -
inventoryWindow->getWidth() - 10, 5);
+ itemAmountWindow = new ItemAmountWindow();
+ itemAmountWindow->setVisible(false);
+ itemAmountWindow->setPosition(screen->w - statusWindow->getWidth() -
+ inventoryWindow->getWidth() - 10, inventoryWindow->getHeight() +
+ 10);
+
npcTextDialog = new NpcTextDialog();
npcTextDialog->setVisible(false);
@@ -249,7 +257,8 @@ Engine::~Engine()
delete minimap;
delete equipmentWindow;
delete newSkillWindow;
-
+ delete itemAmountWindow;
+
delete monsterset;
delete npcset;
delete emotionset;