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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-22 13:12:46 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-22 13:12:46 +0000
commit09f8e3e9d9c6ca2bc39c3178c4f21b027ac07bcb (patch)
tree73e0da7b621cebe406e3b456388a4d261f8b170b /src/engine.cpp
parent00b3b347f845f8b1550777f09464463af3805098 (diff)
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New equipment window layout and some improvements to equip management
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 85c737c9..bed0b1d1 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -390,7 +390,7 @@ void Engine::draw()
playerset->spriteset[4 * pf + dir]->draw(screen,
being->text_x - 16, being->text_y - 80);
if (being->weapon != 0 && being->action == ATTACK) {
- weaponset->spriteset[4 * being->frame + dir]->draw(screen,
+ weaponset->spriteset[16 * (being->weapon - 1) + 4 * being->frame + dir]->draw(screen,
being->text_x - 64, being->text_y - 80);
}