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author | José Ávila <linux@javila.net> | 2005-06-03 06:18:17 +0000 |
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committer | José Ávila <linux@javila.net> | 2005-06-03 06:18:17 +0000 |
commit | f73656a5f854bbde8aaf727c09d31a9215b1e041 (patch) | |
tree | b83c18c82c62873ab34d854a4b3ab8ff10ba0c38 /src/engine.cpp | |
parent | f4bab20b13d4b11522171b21b35d26ee43727206 (diff) | |
download | mana-f73656a5f854bbde8aaf727c09d31a9215b1e041.tar.gz mana-f73656a5f854bbde8aaf727c09d31a9215b1e041.tar.bz2 mana-f73656a5f854bbde8aaf727c09d31a9215b1e041.tar.xz mana-f73656a5f854bbde8aaf727c09d31a9215b1e041.zip |
Modification in help system
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 75d4ba2f..60b547a6 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -30,6 +30,7 @@ #include "gui/itemcontainer.h" #include "gui/trade.h" #include "gui/buddywindow.h" +#include "gui/help.h" #include "main.h" #include "being.h" #include "floor_item.h" @@ -63,6 +64,7 @@ ChargeDialog *chargeDialog; TradeWindow *tradeWindow; BuddyWindow *buddyWindow; Menu *menu; +HelpWindow *helpWindow; std::map<int, Spriteset*> monsterset; char hairtable[16][4][2] = { @@ -160,6 +162,7 @@ Engine::Engine() chargeDialog = new ChargeDialog(); tradeWindow = new TradeWindow(); buddyWindow = new BuddyWindow(); + helpWindow = new HelpWindow(); /* Menu items */ std::vector<MenuItem*> items; @@ -204,6 +207,7 @@ Engine::Engine() tradeWindow->setVisible(false); buddyWindow->setVisible(false); menu->setVisible(false); + helpWindow->setVisible(false); // Do not focus any text field gui->focusNone(); @@ -238,6 +242,7 @@ Engine::~Engine() delete buyDialog; delete sellDialog; delete buySellDialog; + delete inventoryWindow; delete npcListDialog; delete npcTextDialog; delete skillDialog; @@ -245,9 +250,12 @@ Engine::~Engine() delete setupWindow; delete minimap; delete equipmentWindow; + delete chargeDialog; delete newSkillWindow; delete tradeWindow; delete buddyWindow; + delete menu; + delete helpWindow; // Delete sprite sets //delete monsterset; |