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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-19 12:27:11 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-19 12:27:11 +0000
commit4f92acafbe35fb0ad9d5d0e03b3cbbf7967a7019 (patch)
tree9e0a31b30f08b5d54444c74527f5ce1a3bdfb5d6 /src/engine.cpp
parent7a92c4c076cefc2463347190f50b9bddf8d4ef6b (diff)
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Improving hair management
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 417bbb92..d1feacf2 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -394,9 +394,9 @@ void Engine::draw()
being->text_x - 64, being->text_y - 80);
}
- if (being->hair_color <= 10) {
- int hf = being->hair_color - 1 + 10 * (dir + 4 *
- (being->hair_style - 1));
+ if (being->getHairColor() <= 10) {
+ int hf = being->getHairColor() - 1 + 10 * (dir + 4 *
+ (being->getHairStyle() - 1));
hairset->spriteset[hf]->draw(screen,
being->text_x - 2 + 2 * hairtable[pf][dir][0],
@@ -433,7 +433,7 @@ void Engine::draw()
being->text_x + 30, being->text_y + 40);
}
else {
- monsterset[being->job - 1002]->spriteset[dir + 4 * mf]->draw(
+ monsterset[being->job-1002]->spriteset[dir + 4 * mf]->draw(
screen, being->text_x + 30, being->text_y + 40);
}
@@ -446,7 +446,7 @@ void Engine::draw()
}
}
}
-
+
beingIterator++;
// nodes are ordered so if the next being y is > then the