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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-04 11:20:54 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-04 11:20:54 +0000 |
commit | eccafb8d815068d908b998bb6c0b581b076dc78f (patch) | |
tree | 6967d3ca5fa1dc77b177c2f735469503ca04cd14 /src/engine.cpp | |
parent | 061b9e817ffe73acca163510b276e6ca7dd8f6c2 (diff) | |
download | mana-eccafb8d815068d908b998bb6c0b581b076dc78f.tar.gz mana-eccafb8d815068d908b998bb6c0b581b076dc78f.tar.bz2 mana-eccafb8d815068d908b998bb6c0b581b076dc78f.tar.xz mana-eccafb8d815068d908b998bb6c0b581b076dc78f.zip |
Introduced a new class Viewport which combines the drawing code from Engine
with the (rather misplaced) input handling from the Gui class. Also, it's a
Container itself which should allow for extending it to show Guichan widgets on
map coordinates.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 147 |
1 files changed, 2 insertions, 145 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 2b2f168a..c9c5dcba 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -40,11 +40,11 @@ #include "gui/gui.h" #include "gui/minimap.h" +#include "gui/viewport.h" #include "net/messageout.h" #include "net/protocol.h" - #include "resources/mapreader.h" #include "resources/monsterdb.h" #include "resources/resourcemanager.h" @@ -56,14 +56,12 @@ extern Minimap *minimap; char itemCurrenyQ[10] = "0"; -int camera_x, camera_y; Spriteset *emotionset; Spriteset *npcset; std::vector<Spriteset *> weaponset; Engine::Engine(Network *network): - mShowDebugPath(false), mCurrentMap(NULL), mNetwork(network) { @@ -124,6 +122,7 @@ void Engine::changeMap(const std::string &mapPath) } minimap->setMapImage(mapImage); beingManager->setMap(newMap); + viewport->setMap(newMap); // Start playing new music file when necessary std::string oldMusic = ""; @@ -155,147 +154,5 @@ void Engine::logic() void Engine::draw(Graphics *graphics) { - static int lastTick = tick_time; - - // Avoid freaking out when tick_time overflows - if (tick_time < lastTick) - { - lastTick = tick_time; - } - - // Calculate viewpoint - int midTileX = graphics->getWidth() / 32 / 2; - int midTileY = graphics->getHeight() / 32 / 2; - - int player_x = (player_node->mX - midTileX) * 32 + player_node->getXOffset(); - int player_y = (player_node->mY - midTileY) * 32 + player_node->getYOffset(); - - scrollLaziness = (int)config.getValue("ScrollLaziness", 32); - scrollRadius = (int)config.getValue("ScrollRadius", 32); - - if (scrollLaziness < 1) - scrollLaziness = 1; // Avoids division by zero - - // Apply lazy scrolling - while (lastTick < tick_time) - { - if (player_x > view_x + scrollRadius) - { - view_x += (player_x - view_x - scrollRadius) / scrollLaziness; - } - if (player_x < view_x - scrollRadius) - { - view_x += (player_x - view_x + scrollRadius) / scrollLaziness; - } - if (player_y > view_y + scrollRadius) - { - view_y += (player_y - view_y - scrollRadius) / scrollLaziness; - } - if (player_y < view_y - scrollRadius) - { - view_y += (player_y - view_y + scrollRadius) / scrollLaziness; - } - lastTick++; - } - - // Auto center when player is off screen - if ( player_x - view_x > graphics->getWidth() / 2 - || view_x - player_x > graphics->getWidth() / 2 - || view_y - player_y > graphics->getHeight() / 2 - || player_y - view_y > graphics->getHeight() / 2 - ) - { - view_x = player_x; - view_y = player_y; - }; - - if (mCurrentMap) { - if (view_x < 0) { - view_x = 0; - } - if (view_y < 0) { - view_y = 0; - } - if (view_x > (mCurrentMap->getWidth() - midTileX) * 32) { - view_x = (mCurrentMap->getWidth() - midTileX) * 32; - } - if (view_y > (mCurrentMap->getHeight() - midTileY) * 32) { - view_y = (mCurrentMap->getHeight() - midTileY) * 32; - } - } - - camera_x = (int) (view_x + 16) / 32; - camera_y = (int) (view_y + 16) / 32; - - // Draw tiles and sprites - if (mCurrentMap != NULL) - { - mCurrentMap->draw(graphics, (int) view_x, (int) view_y, 0); - mCurrentMap->draw(graphics, (int) view_x, (int) view_y, 1); - mCurrentMap->draw(graphics, (int) view_x, (int) view_y, 2); - mCurrentMap->drawOverlay( graphics, - view_x, - view_y, - (int) config.getValue("OverlayDetail", 2) - ); - } - - // Find a path from the player to the mouse, and draw it. This is for debug - // purposes. - if (mShowDebugPath && mCurrentMap != NULL) - { - // Get the current mouse position - int mouseX, mouseY; - SDL_GetMouseState(&mouseX, &mouseY); - - int mouseTileX = mouseX / 32 + camera_x; - int mouseTileY = mouseY / 32 + camera_y; - - Path debugPath = mCurrentMap->findPath( - player_node->mX, player_node->mY, - mouseTileX, mouseTileY); - - graphics->setColor(gcn::Color(255, 0, 0)); - for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) - { - int squareX = i->x * 32 - int(view_x) + 12; - int squareY = i->y * 32 - int(view_y) + 12; - - graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); - graphics->drawText( - toString(mCurrentMap->getMetaTile(i->x, i->y)->Gcost), - squareX + 4, squareY + 12, gcn::Graphics::CENTER); - } - } - - // Draw player nickname, speech, and emotion sprite as needed - Beings &beings = beingManager->getAll(); - for (BeingIterator i = beings.begin(); i != beings.end(); i++) - { - (*i)->drawSpeech(graphics, -(int) view_x, -(int) view_y); - (*i)->drawName(graphics, -(int) view_x, -(int) view_y); - (*i)->drawEmotion(graphics, -(int) view_x, -(int) view_y); - } - - // Draw target marker if needed - Being *target; - if ((target = player_node->getTarget())) - { - graphics->setFont(speechFont); - graphics->setColor(gcn::Color(255, 32, 32)); - int dy = (target->getType() == Being::PLAYER) ? 80 : 42; - - std::string mobName = ""; - - if (target->mJob >= 1002 ) - { - int mobId = target->mJob - 1002; - mobName = MonsterDB::get(mobId).getName(); - } - - graphics->drawText(mobName, target->getPixelX() - (int)view_x + 15, - target->getPixelY() - (int)view_y - dy, gcn::Graphics::CENTER); - } - gui->draw(); } |