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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-10 23:36:38 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-10 23:36:38 +0000
commit95683b8ecea0b12342b259e501e7eed8b5c40ee6 (patch)
tree4ffb745956f8911de066ffa4b88b5265b10ee845 /src/engine.cpp
parentdbd66d7d64361e76e3e366d919001a5b7ecd77c9 (diff)
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This should make mouse walking work.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index ecf75750..8ba4e7ea 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -379,11 +379,7 @@ void Engine::draw()
(get_elapsed_time(being->walk_time) * 4) / (being->speed);
if (being->frame >= 4) {
- being->frame = 0;
- being->action = STAND;
- if (being->id == player_node->id) {
- walk_status = 0;
- }
+ being->nextStep();
}
}
}