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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
commit | 8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch) | |
tree | 537f717a339d1247cae222eb7a354ea5dbe8babf /src/engine.cpp | |
parent | a246c08cef5e4d598fc07a681eb971bfbcf01519 (diff) | |
download | mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.gz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.bz2 mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.xz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.zip |
* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 197 |
1 files changed, 22 insertions, 175 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 4d934504..b7155ebb 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -54,8 +54,8 @@ extern Being *autoTarget; extern Graphics *graphics; extern Minimap *minimap; -extern Spriteset *hairset, *playerset; extern std::list<FloorItem*> floorItems; +extern int frame; char itemCurrenyQ[10] = "0"; int camera_x, camera_y; @@ -65,27 +65,11 @@ gcn::Label *debugInfo; std::map<int, Spriteset*> monsterset; ItemManager *itemDb; /**< Item database object */ -Spriteset *itemset; -char hairtable[16][4][2] = { - // S(x,y) W(x,y) N(x,y) E(x,y) - { { 0, 0}, {-1, 2}, {-1, 2}, { 0, 2} }, // STAND - { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 1st frame - { { 0, 3}, {-2, 4}, {-1, 3}, { 1, 4} }, // WALK 2nd frame - { { 0, 1}, {-2, 2}, {-1, 2}, { 1, 2} }, // WALK 3rd frame - { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 4th frame - { { 0, 1}, { 1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame - { { 0, 1}, {-1, 2}, {-1, 3}, { 0, 2} }, // ATTACK 2nd frame - { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 3rd frame - { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 4th frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame - { { 0, 4}, {-1, 6}, {-1, 6}, { 0, 6} }, // SIT - { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, // ?? HIT - { { 0, 16}, {-1, 6}, {-1, 6}, { 0, 6} } // DEAD -}; +Spriteset *itemset; +Spriteset *emotionset; +Spriteset *npcset; +Spriteset *weaponset; int get_x_offset(Being *being) @@ -240,7 +224,7 @@ void Engine::logic() being->logic(); - if (being->action == Being::MONSTER_DEAD && being->frame >= 20) + if (being->action == Being::MONSTER_DEAD && being->mFrame >= 20) { delete being; beingIterator = beings.erase(beingIterator); @@ -260,17 +244,16 @@ void Engine::draw() int midTileX = graphics->getWidth() / 32 / 2; int midTileY = graphics->getHeight() / 32 / 2; - int map_x = (player_node->x - midTileX) * 32 + get_x_offset(player_node); - int map_y = (player_node->y - midTileY) * 32 + get_y_offset(player_node); - - if (map_x < 0) { - map_x = 0; - } - if (map_y < 0) { - map_y = 0; - } + int map_x = (player_node->x - midTileX) * 32 + player_node->getXOffset(); + int map_y = (player_node->y - midTileY) * 32 + player_node->getYOffset(); if (mCurrentMap) { + if (map_x < 0) { + map_x = 0; + } + if (map_y < 0) { + map_y = 0; + } if (map_x > (mCurrentMap->getWidth() - midTileX) * 32) { map_x = (mCurrentMap->getWidth() - midTileX) * 32; } @@ -288,145 +271,11 @@ void Engine::draw() frame++; - // Draw tiles below nodes + // Draw tiles and sprites if (mCurrentMap != NULL) { mCurrentMap->draw(graphics, map_x, map_y, 0); mCurrentMap->draw(graphics, map_x, map_y, 1); - } - - // Draw nodes - for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++) - { - Being *being = (*i); - - unsigned char dir = being->direction / 2; - int x = being->x * 32 - map_x; - int y = being->y * 32 - map_y; - - int frame; - switch (being->getType()) - { - // Draw a player - case Being::PLAYER: - being->text_x = x + get_x_offset(being); - being->text_y = y + get_y_offset(being); - - if (being->action == Being::SIT || being->action == Being::DEAD) - { - being->frame = 0; - } - - frame = being->frame + being->action; - - if (being->action == Being::ATTACK) - { - if (being->getWeapon() > 0) - frame += 4 * (being->getWeapon() - 1); - } - - graphics->drawImage(playerset->spriteset[frame + 16 * dir], - being->text_x - 16, being->text_y - 32); - - if (being->getWeapon() != 0 && being->action == Being::ATTACK) - { - Image *image = weaponset->spriteset[ - 16 * (being->getWeapon() - 1) + 4 * being->frame + dir]; - - graphics->drawImage(image, - being->text_x - 64, being->text_y - 80); - } - - if (being->getHairColor() <= NR_HAIR_COLORS) - { - int hf = being->getHairColor() - 1 + 10 * (dir + 4 * - (being->getHairStyle() - 1)); - - graphics->drawImage(hairset->spriteset[hf], - being->text_x - 2 + 2 * hairtable[frame][dir][0], - being->text_y - 50 + 2 * hairtable[frame][dir][1]); - } - - if (being->emotion != 0) - { - graphics->drawImage( - emotionset->spriteset[being->emotion - 1], - being->text_x + 3, being->text_y - 90); - } - - if (being != player_node) - { - graphics->setFont(speechFont); - graphics->drawText(being->getName(), - being->text_x + 15, being->text_y + 30, - gcn::Graphics::CENTER); - graphics->setFont(gui->getFont()); - } - break; - - // Draw a NPC - case Being::NPC: - graphics->drawImage(npcset->spriteset[being->job - 100], - x - 8, y - 52); - break; - - // Draw a monster - case Being::MONSTER: - if (being->frame >= 4) - { - being->frame = 3; - } - - being->text_x = x - 42 + get_x_offset(being); - being->text_y = y - 65 + get_y_offset(being); - - frame = being->frame + being->action; - - if (being->action == Being::MONSTER_DEAD) { - graphics->drawImage( - monsterset[being->job - 1002]->spriteset[dir + 4 * Being::MONSTER_DEAD], - being->text_x + 30, being->text_y + 40); - } - else { - graphics->drawImage( - monsterset[being->job-1002]->spriteset[dir + 4 * frame], - being->text_x + 30, being->text_y + 40); - - if (being->x == mouseTileX && being->y == mouseTileY) - { - graphics->drawImage(attackTarget, - being->text_x + 30 + 16, being->text_y + 32); - } - } - - if (being->action != Being::STAND) { - being->frame = - (get_elapsed_time(being->walk_time) * 4) / (being->speed); - - if (being->frame >= 4 && being->action != Being::MONSTER_DEAD) { - being->nextStep(); - } - } - break; - - /* - // Draw a warp (job == 45) - case Being::WARP: - break; - */ - - // No idea how to draw this ;) - default: - break; - } - - // nodes are ordered so if the next being y is > then the - // last drawed for fringe layer, draw the missing lines - } - - // Draw tiles below nodes - if (mCurrentMap != NULL) - { mCurrentMap->draw(graphics, map_x, map_y, 2); } @@ -460,9 +309,7 @@ void Engine::draw() // Draw player speech for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++) { - Being *being = (*i); - - being->drawSpeech(graphics); + (*i)->drawSpeech(graphics, -map_x, -map_y); } if (autoTarget) @@ -470,16 +317,16 @@ void Engine::draw() if (autoTarget->getType() == Being::PLAYER) { graphics->drawText("[TARGET]", - autoTarget->text_x + 15, - autoTarget->text_y - 60, - gcn::Graphics::CENTER); + autoTarget->getPixelX() + 15, + autoTarget->getPixelY() - 60, + gcn::Graphics::CENTER); } else { graphics->drawText("[TARGET]", - autoTarget->text_x + 60, - autoTarget->text_y, - gcn::Graphics::CENTER); + autoTarget->getPixelX() + 60, + autoTarget->getPixelY(), + gcn::Graphics::CENTER); } } |