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authorPhilipp Sehmisch <tmw@crushnet.org>2006-08-17 19:11:28 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-08-17 19:11:28 +0000
commit19ce91290d85620ee464e85c617575986cd34aec (patch)
treeadc7aa4b36553510485cb1197e76108326401b9d /src/engine.cpp
parentece19f6d44e2604f1d2fee9e0ece02030105e0d4 (diff)
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the item icons are now stored in different files with more descriptive names
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 01bbbaa2..eb36a9fc 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -58,7 +58,6 @@ int camera_x, camera_y;
ItemManager *itemDb; /**< Item database object */
-Spriteset *itemset;
Spriteset *emotionset;
Spriteset *npcset;
std::vector<Spriteset *> weaponset;
@@ -84,11 +83,9 @@ Engine::Engine(Network *network):
weaponset.push_back(tmp);
}
}
- itemset = resman->getSpriteset("graphics/sprites/items.png", 32, 32);
if (!npcset) logger->error("Unable to load NPC spriteset!");
if (!emotionset) logger->error("Unable to load emotions spriteset!");
- if (!itemset) logger->error("Unable to load item spriteset!");
// Initialize item manager
itemDb = new ItemManager();
@@ -99,7 +96,6 @@ Engine::~Engine()
// Delete sprite sets
npcset->decRef();
emotionset->decRef();
- itemset->decRef();
std::for_each(weaponset.begin(), weaponset.end(),
std::mem_fun(&Spriteset::decRef));