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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-01-26 16:21:43 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-01-29 14:18:06 +0100 |
commit | e7c285e3423ddd660447f6a6fc6bbae25f99f386 (patch) | |
tree | 1d700f09a5e96a2a0d390af30581097bdec0bf77 /src/effectmanager.cpp | |
parent | e1a7c1d0ca30c2c4a293ffbff6b9c51c881d23e3 (diff) | |
download | mana-e7c285e3423ddd660447f6a6fc6bbae25f99f386.tar.gz mana-e7c285e3423ddd660447f6a6fc6bbae25f99f386.tar.bz2 mana-e7c285e3423ddd660447f6a6fc6bbae25f99f386.tar.xz mana-e7c285e3423ddd660447f6a6fc6bbae25f99f386.zip |
Apply C++11 fixits
modernize-loop-convert
modernize-deprecated-headers
Diffstat (limited to 'src/effectmanager.cpp')
-rw-r--r-- | src/effectmanager.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp index 4fd7d7e6..5de0b872 100644 --- a/src/effectmanager.cpp +++ b/src/effectmanager.cpp @@ -67,19 +67,19 @@ EffectManager::~EffectManager() bool EffectManager::trigger(int id, Being* being, int rotation) { bool rValue = false; - for (auto i = mEffects.begin(); i != mEffects.end(); ++i) + for (auto &effect : mEffects) { - if ((*i).id == id) + if (effect.id == id) { rValue = true; - if (!(*i).GFX.empty()) + if (!effect.GFX.empty()) { Particle *selfFX; - selfFX = particleEngine->addEffect((*i).GFX, 0, 0, rotation); + selfFX = particleEngine->addEffect(effect.GFX, 0, 0, rotation); being->controlParticle(selfFX); } - if (!(*i).SFX.empty()) - sound.playSfx((*i).SFX); + if (!effect.SFX.empty()) + sound.playSfx(effect.SFX); break; } } @@ -89,15 +89,15 @@ bool EffectManager::trigger(int id, Being* being, int rotation) bool EffectManager::trigger(int id, int x, int y, int rotation) { bool rValue = false; - for (auto i = mEffects.begin(); i != mEffects.end(); ++i) + for (auto &effect : mEffects) { - if ((*i).id == id) + if (effect.id == id) { rValue = true; - if (!(*i).GFX.empty()) - particleEngine->addEffect((*i).GFX, x, y, rotation); - if (!(*i).SFX.empty()) - sound.playSfx((*i).SFX); + if (!effect.GFX.empty()) + particleEngine->addEffect(effect.GFX, x, y, rotation); + if (!effect.SFX.empty()) + sound.playSfx(effect.SFX); break; } } |