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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-01-26 10:29:00 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-01-26 10:29:04 +0100
commitbf8a3fc881d17f44cdcfdf3639289bef09229c03 (patch)
tree64ce0274155689b54ec7aadf0edac8fb04b44b40 /src/defaults.cpp
parent8d06606835e3d01f537ebe96de8b216e64a1f969 (diff)
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Disable "opengl" by default and remove unused "hwaccel" option
Since we now use SDL2, OpenGL is used through the SDL2 API. This appears to work very well and handles resizing better (with less flicker). Our manual OpenGL rendering code is probably obsolete. The "hwaccel" option referred to hardware accelerations supported by SDL1 and is no longer relevant.
Diffstat (limited to 'src/defaults.cpp')
-rw-r--r--src/defaults.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index 2fcca4f8..2cd81cd2 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -78,11 +78,10 @@ DefaultsData* getConfigDefaults()
AddDEF(configData, "particleEmitterSkip", 1);
AddDEF(configData, "particleeffects", true);
AddDEF(configData, "logToStandardOut", false);
- AddDEF(configData, "opengl", true);
+ AddDEF(configData, "opengl", false);
AddDEF(configData, "screenwidth", defaultScreenWidth);
AddDEF(configData, "screenheight", defaultScreenHeight);
AddDEF(configData, "screen", false);
- AddDEF(configData, "hwaccel", false);
AddDEF(configData, "sound", false);
AddDEF(configData, "sfxVolume", 100);
AddDEF(configData, "notificationsVolume", 100);