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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-29 01:21:45 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-30 15:59:52 +0200
commit8a67e721880959b431d220e2d1fd5b60a4f11ad7 (patch)
treee8383591a0cd3d4849309a6ab0fa1d67823f371c /src/defaults.cpp
parentfe87acd14acd2aa33c9b8a03a77d80d6a7648f1b (diff)
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Added customizable on-hit effects for characters.
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86
Diffstat (limited to 'src/defaults.cpp')
-rw-r--r--src/defaults.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index 54e39c1f..87f7953e 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -160,6 +160,8 @@ DefaultsData* getPathsDefaults()
AddDEF(pathsData, "particles", "graphics/particles/");
AddDEF(pathsData, "levelUpEffectFile", "levelup.particle.xml");
AddDEF(pathsData, "portalEffectFile", "warparea.particle.xml");
+ AddDEF(pathsData, "hitEffectId", 26);
+ AddDEF(pathsData, "criticalHitEffectId", 28);
AddDEF(pathsData, "minimaps", "graphics/minimaps/");
AddDEF(pathsData, "maps", "maps/");