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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 13:24:16 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 21:23:10 +0100
commit306ad2effe4d0897453e61ad787e01dc47c33076 (patch)
tree75b8b291af55e80d01d9eb85afd7d465233a1a57 /src/compoundsprite.h
parent66599a9896e0cf69b58c0a73152aba4750d87af2 (diff)
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General code cleanups
* Use default member initializers * Use range-based for loops * Avoid needless pointer references for ShopItem::mDuplicates * Removed type aliases that are only used once or twice * Removed more unused includes * Removed some unused functions * Removed superfluous .c_str() * Rely on default copy and assignment operators for Vector class * Use std::unique_ptr in some places * Removed duplicated mPlayerMoney updating in SellDialog * Removed duplicated Game::handleInput call * Removed unused SDLInput::mMouseInWindow * Removed remnant of manual widget positioning in HelpWindow * Removed superfluous initialization of static pointers
Diffstat (limited to 'src/compoundsprite.h')
-rw-r--r--src/compoundsprite.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/compoundsprite.h b/src/compoundsprite.h
index 7c91eb73..a309ad3d 100644
--- a/src/compoundsprite.h
+++ b/src/compoundsprite.h
@@ -90,9 +90,6 @@ public:
{ mNeedsRedraw = true; }
private:
- using SpriteIterator = std::vector<Sprite *>::iterator;
- using SpriteConstIterator = std::vector<Sprite *>::const_iterator;
-
void redraw() const;
mutable Image *mImage = nullptr;