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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-28 21:59:34 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-29 13:24:20 +0100
commit3cd5ac3ced565c86a5e5ca4fdb336e91ba55f524 (patch)
tree68c8b86fe57f5a56105714c8e1aa63dfd969456e /src/compoundsprite.cpp
parent4502951aed77f18175adb601f0e094fd921c360d (diff)
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Removed inheritance from std::vector by CompoundSprite
In my opinion, the code is clearer when using aggregation. For performance it makes no difference. This also fixes a memory leak in CompountSprite::clear, which forgot to delete any existing sprites. Reviewed-by: Erik Schilling
Diffstat (limited to 'src/compoundsprite.cpp')
-rw-r--r--src/compoundsprite.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp
index 18e775bf..fc782980 100644
--- a/src/compoundsprite.cpp
+++ b/src/compoundsprite.cpp
@@ -26,6 +26,8 @@
#include "resources/image.h"
+#include "utils/dtor.h"
+
#include <SDL.h>
CompoundSprite::CompoundSprite():
@@ -42,11 +44,8 @@ CompoundSprite::CompoundSprite():
CompoundSprite::~CompoundSprite()
{
- SpriteIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
- delete (*it);
-
- clear();
+ delete_all(mSprites);
+ mSprites.clear();
delete mImage;
delete mAlphaImage;
@@ -57,7 +56,7 @@ bool CompoundSprite::reset()
bool ret = false;
SpriteIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
+ for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
ret |= (*it)->reset();
@@ -70,7 +69,7 @@ bool CompoundSprite::play(std::string action)
bool ret = false;
SpriteIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
+ for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
ret |= (*it)->play(action);
@@ -83,7 +82,7 @@ bool CompoundSprite::update(int time)
bool ret = false;
SpriteIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
+ for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
ret |= (*it)->update(time);
@@ -91,12 +90,12 @@ bool CompoundSprite::update(int time)
return ret;
}
-bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const
+bool CompoundSprite::draw(Graphics *graphics, int posX, int posY) const
{
if (mNeedsRedraw)
redraw();
- if (empty()) // Nothing to draw
+ if (mSprites.empty()) // Nothing to draw
return false;
posX += mOffsetX;
@@ -117,7 +116,7 @@ bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const
else
{
SpriteConstIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
+ for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
{
Sprite *s = *it;
if (s)
@@ -132,7 +131,7 @@ bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const
return false;
}
-const Image* CompoundSprite::getImage() const
+const Image *CompoundSprite::getImage() const
{
return mImage;
}
@@ -142,7 +141,7 @@ bool CompoundSprite::setDirection(SpriteDirection direction)
bool ret = false;
SpriteIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
+ for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
ret |= (*it)->setDirection(direction);
@@ -167,7 +166,7 @@ bool CompoundSprite::drawnWhenBehind() const
size_t CompoundSprite::getCurrentFrame() const
{
SpriteConstIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
+ for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
return (*it)->getCurrentFrame();
@@ -177,59 +176,60 @@ size_t CompoundSprite::getCurrentFrame() const
size_t CompoundSprite::getFrameCount() const
{
SpriteConstIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
+ for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
return (*it)->getFrameCount();
return 0;
}
-void CompoundSprite::addSprite(Sprite* sprite)
+void CompoundSprite::addSprite(Sprite *sprite)
{
- push_back(sprite);
+ mSprites.push_back(sprite);
mNeedsRedraw = true;
}
void CompoundSprite::setSprite(int layer, Sprite *sprite)
{
// Skip if it won't change anything
- if (at(layer) == sprite)
+ if (mSprites.at(layer) == sprite)
return;
- if (at(layer))
- delete at(layer);
- at(layer) = sprite;
+ if (mSprites.at(layer))
+ delete mSprites.at(layer);
+ mSprites[layer] = sprite;
mNeedsRedraw = true;
}
void CompoundSprite::removeSprite(int layer)
{
// Skip if it won't change anything
- if (!at(layer))
+ if (!mSprites.at(layer))
return;
- delete at(layer);
- at(layer) = NULL;
+ delete mSprites.at(layer);
+ mSprites.at(layer) = NULL;
mNeedsRedraw = true;
}
void CompoundSprite::clear()
{
// Skip if it won't change anything
- if (empty())
+ if (mSprites.empty())
return;
- std::vector<Sprite*>::clear();
+ delete_all(mSprites);
+ mSprites.clear();
mNeedsRedraw = true;
}
void CompoundSprite::ensureSize(size_t layerCount)
{
// Skip if it won't change anything
- if (size() >= layerCount)
+ if (mSprites.size() >= layerCount)
return;
- resize(layerCount);
+ mSprites.resize(layerCount);
}
/**
@@ -237,7 +237,7 @@ void CompoundSprite::ensureSize(size_t layerCount)
*/
size_t CompoundSprite::getCurrentFrame(size_t layer)
{
- if (layer >= size())
+ if (layer >= mSprites.size())
return 0;
if (Sprite *s = getSprite(layer))
@@ -251,7 +251,7 @@ size_t CompoundSprite::getCurrentFrame(size_t layer)
*/
size_t CompoundSprite::getFrameCount(size_t layer)
{
- if (layer >= size())
+ if (layer >= mSprites.size())
return 0;
Sprite *s = getSprite(layer);
@@ -265,7 +265,7 @@ int CompoundSprite::getDuration() const
{
int duration = 0;
SpriteConstIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
+ for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if ((*it) && (*it)->getDuration() > duration)
duration = (*it)->getDuration();
@@ -296,8 +296,8 @@ void CompoundSprite::redraw() const
// TODO OpenGL support
if (Image::getLoadAsOpenGL())
{
- mWidth = at(0)->getWidth();
- mHeight = at(0)->getHeight();
+ mWidth = mSprites.at(0)->getWidth();
+ mHeight = mSprites.at(0)->getHeight();
mOffsetX = 0;
mOffsetY = 0;
mNeedsRedraw = false;
@@ -307,12 +307,12 @@ void CompoundSprite::redraw() const
mWidth = mHeight = mOffsetX = mOffsetY = 0;
Sprite *s = NULL;
- SpriteConstIterator it = begin(), it_end = end();
+ SpriteConstIterator it, it_end = mSprites.end();
int posX = 0;
int posY = 0;
- for (it = begin(); it != it_end; ++it)
+ for (it = mSprites.begin(); it != it_end; ++it)
{
s = *it;
@@ -355,7 +355,7 @@ void CompoundSprite::redraw() const
graphics->setTarget(surface);
graphics->_beginDraw();
- for (it = begin(), it_end = end(); it != it_end; ++it)
+ for (it = mSprites.begin(); it != it_end; ++it)
{
s = *it;