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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 13:02:26 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 14:32:45 +0100
commit81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08 (patch)
treee2619b16a5331e5760d94be389d0a3a01427293f /src/compoundsprite.cpp
parentd047db79f7034e0e75a85a656d18f40716d197b9 (diff)
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General code cleanups
* Use default member initializers * Use range-based loops * Don't use 'else' after 'return' * Removed some unused includes * Construct empty strings with std::string() instead of "" * Clear strings with .clear() instead of assigning "" * Check whether strings are empty with .empty() instead of comparing to "" * Removed redundant initializations
Diffstat (limited to 'src/compoundsprite.cpp')
-rw-r--r--src/compoundsprite.cpp73
1 files changed, 28 insertions, 45 deletions
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp
index 2ab911fa..68cdc095 100644
--- a/src/compoundsprite.cpp
+++ b/src/compoundsprite.cpp
@@ -29,16 +29,8 @@
#include <SDL.h>
-CompoundSprite::CompoundSprite():
- mImage(nullptr),
- mAlphaImage(nullptr),
- mWidth(0),
- mHeight(0),
- mOffsetX(0),
- mOffsetY(0),
- mNeedsRedraw(false)
+CompoundSprite::CompoundSprite()
{
- mAlpha = 1.0f;
}
CompoundSprite::~CompoundSprite()
@@ -54,10 +46,9 @@ bool CompoundSprite::reset()
{
bool ret = false;
- SpriteIterator it, it_end;
- for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
- if (*it)
- ret |= (*it)->reset();
+ for (auto sprite : mSprites)
+ if (sprite)
+ ret |= sprite->reset();
mNeedsRedraw |= ret;
return ret;
@@ -67,10 +58,9 @@ bool CompoundSprite::play(std::string action)
{
bool ret = false;
- SpriteIterator it, it_end;
- for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
- if (*it)
- ret |= (*it)->play(action);
+ for (auto sprite : mSprites)
+ if (sprite)
+ ret |= sprite->play(action);
mNeedsRedraw |= ret;
return ret;
@@ -80,10 +70,9 @@ bool CompoundSprite::update(int time)
{
bool ret = false;
- SpriteIterator it, it_end;
- for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
- if (*it)
- ret |= (*it)->update(time);
+ for (auto sprite : mSprites)
+ if (sprite)
+ ret |= sprite->update(time);
mNeedsRedraw |= ret;
return ret;
@@ -104,7 +93,8 @@ bool CompoundSprite::draw(Graphics *graphics, int posX, int posY) const
{
return graphics->drawImage(mImage, posX, posY);
}
- else if (mAlpha && mAlphaImage)
+
+ if (mAlpha && mAlphaImage)
{
if (mAlphaImage->getAlpha() != mAlpha)
mAlphaImage->setAlpha(mAlpha);
@@ -112,18 +102,14 @@ bool CompoundSprite::draw(Graphics *graphics, int posX, int posY) const
return graphics->drawImage(mAlphaImage,
posX, posY);
}
- else
+
+ for (auto sprite : mSprites)
{
- SpriteConstIterator it, it_end;
- for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
+ if (sprite)
{
- Sprite *s = *it;
- if (s)
- {
- if (s->getAlpha() != mAlpha)
- s->setAlpha(mAlpha);
- s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight());
- }
+ if (sprite->getAlpha() != mAlpha)
+ sprite->setAlpha(mAlpha);
+ sprite->draw(graphics, posX - sprite->getWidth() / 2, posY - sprite->getHeight());
}
}
@@ -139,10 +125,9 @@ bool CompoundSprite::setDirection(SpriteDirection direction)
{
bool ret = false;
- SpriteIterator it, it_end;
- for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
- if (*it)
- ret |= (*it)->setDirection(direction);
+ for (auto sprite : mSprites)
+ if (sprite)
+ ret |= sprite->setDirection(direction);
mNeedsRedraw |= ret;
return ret;
@@ -152,14 +137,14 @@ int CompoundSprite::getNumberOfLayers() const
{
if (mImage || mAlphaImage)
return 1;
- else
- return size();
+
+ return size();
}
bool CompoundSprite::drawnWhenBehind() const
{
// For now, just draw actors with only one layer when obscured
- return (getNumberOfLayers() == 1);
+ return getNumberOfLayers() == 1;
}
void CompoundSprite::addSprite(Sprite *sprite)
@@ -174,8 +159,7 @@ void CompoundSprite::setSprite(int layer, Sprite *sprite)
if (mSprites.at(layer) == sprite)
return;
- if (mSprites.at(layer))
- delete mSprites.at(layer);
+ delete mSprites.at(layer);
mSprites[layer] = sprite;
mNeedsRedraw = true;
}
@@ -214,10 +198,9 @@ void CompoundSprite::ensureSize(size_t layerCount)
int CompoundSprite::getDuration() const
{
int duration = 0;
- SpriteConstIterator it, it_end;
- for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
- if ((*it) && (*it)->getDuration() > duration)
- duration = (*it)->getDuration();
+ for (auto sprite : mSprites)
+ if (sprite && sprite->getDuration() > duration)
+ duration = sprite->getDuration();
return duration;
}