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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 11:12:17 +0100
commitc4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch)
treed87655455c0a331c73bf5b762701fafaa5348688 /src/client.h
parent0d613d75b732c0d057acc3004f9b4322cf73d449 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h
index 8b6af127..e2b1c264 100644
--- a/src/client.h
+++ b/src/client.h
@@ -33,6 +33,7 @@
#include <string>
+class Game;
class Button;
class Desktop;
class LoginData;
@@ -202,6 +203,8 @@ public:
void event(Event::Channel channel, const Event &event);
void action(const gcn::ActionEvent &event);
+ void resizeVideo(int width, int height);
+
private:
void initRootDir();
void initHomeDir();
@@ -225,6 +228,7 @@ private:
ServerInfo mCurrentServer;
+ Game *mGame;
Window *mCurrentDialog;
QuitDialog *mQuitDialog;
Desktop *mDesktop;