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author | Andrei Karas <akaras@inbox.ru> | 2010-04-19 20:05:35 +0300 |
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committer | Bertram <yohanndotferreiraatorange.fr> | 2010-04-19 23:19:03 +0200 |
commit | 959708c60c119e03183ba97177f13e92d61e342c (patch) | |
tree | 86c8803ed1751dcf84a4feec9c05e47a695f78d8 /src/client.cpp | |
parent | d5390fa51b47cc70052902301ade7d137eff9d61 (diff) | |
download | mana-959708c60c119e03183ba97177f13e92d61e342c.tar.gz mana-959708c60c119e03183ba97177f13e92d61e342c.tar.bz2 mana-959708c60c119e03183ba97177f13e92d61e342c.tar.xz mana-959708c60c119e03183ba97177f13e92d61e342c.zip |
Add afk mode for player.
Add variable cur_time for current time.
Add command /away [text]
Reviewed by: Bertram
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp index 8debb559..44df362e 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -125,6 +125,7 @@ void ErrorListener::action(const gcn::ActionEvent &) volatile int tick_time; /**< Tick counter */ volatile int fps = 0; /**< Frames counted in the last second */ volatile int frame_count = 0; /**< Counts the frames during one second */ +volatile int cur_time; /** * Advances game logic counter. |